游戏化技术在虚拟学习中的应用方法与模型

M. Tramonti, A. Dochshanov, Mariya Monova-Zheleva, Yanislav Zhelev
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引用次数: 1

摘要

如今,技术融入教学方法的有效性得到了广泛认可,这主要体现在以学生为中心和知识过程的共同建设者的教学实践中。具体地说,作者通过描述由欧盟委员会资助的TALETE和AVATAR两个项目,强调了将游戏化技术和3D虚拟环境结合起来设计创新学习环境的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Approaches and Models for Application of Gamification Techniques in v-Learning
Nowadays, the effectiveness of technology integration into teaching and learning approaches is widely recognised, mainly, in those pedagogical practices where students are the centre and co-constructors of their knowledge process. Specifically, the authors underline the potentialities of combining the gamification techniques and 3D virtual environments to design innovative learning settings through the description of two projects, TALETE and AVATAR, funded by the European Commission.
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