作为增强现实体验平台的大型多人在线世界

Tobias Lang, B. MacIntyre, Iker Jamardo Zugaza
{"title":"作为增强现实体验平台的大型多人在线世界","authors":"Tobias Lang, B. MacIntyre, Iker Jamardo Zugaza","doi":"10.1109/VR.2008.4480752","DOIUrl":null,"url":null,"abstract":"Massively Multiplayer Online Worlds (MMOs) are persistent virtual environments where people play, experiment and socially interact. In this paper, we demonstrate that MMOs also provide a powerful platform for Augmented Reality (AR) applications, where we blend together locations in physical space with corresponding places in the virtual world. We introduce the notion of AR stages, which are persistent, evolving spaces that encapsulate AR experiences in online three-dimensional virtual worlds. We discuss the concepts and technology necessary to use an MMO for AR, including a novel set of design concepts aimed at keeping such a system easy to learn and use. By leveraging the features of the commercial MMO Second Life, we have created a powerful AR authoring environment accessible to a large, diverse set of users.","PeriodicalId":173744,"journal":{"name":"2008 IEEE Virtual Reality Conference","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"29","resultStr":"{\"title\":\"Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences\",\"authors\":\"Tobias Lang, B. MacIntyre, Iker Jamardo Zugaza\",\"doi\":\"10.1109/VR.2008.4480752\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Massively Multiplayer Online Worlds (MMOs) are persistent virtual environments where people play, experiment and socially interact. In this paper, we demonstrate that MMOs also provide a powerful platform for Augmented Reality (AR) applications, where we blend together locations in physical space with corresponding places in the virtual world. We introduce the notion of AR stages, which are persistent, evolving spaces that encapsulate AR experiences in online three-dimensional virtual worlds. We discuss the concepts and technology necessary to use an MMO for AR, including a novel set of design concepts aimed at keeping such a system easy to learn and use. By leveraging the features of the commercial MMO Second Life, we have created a powerful AR authoring environment accessible to a large, diverse set of users.\",\"PeriodicalId\":173744,\"journal\":{\"name\":\"2008 IEEE Virtual Reality Conference\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-03-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"29\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE Virtual Reality Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2008.4480752\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Virtual Reality Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2008.4480752","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 29

摘要

大型多人在线世界(MMOs)是人们玩游戏、实验和社交互动的持久虚拟环境。在本文中,我们证明了mmo也为增强现实(AR)应用提供了一个强大的平台,我们将物理空间中的位置与虚拟世界中的相应位置融合在一起。我们介绍了AR阶段的概念,这是一个持久的,不断发展的空间,将AR体验封装在在线三维虚拟世界中。我们讨论了将MMO用于AR所需的概念和技术,包括一系列旨在保持这种系统易于学习和使用的新颖设计概念。通过利用商业MMO《第二人生》的功能,我们创建了一个强大的AR创作环境,可供大量不同的用户使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences
Massively Multiplayer Online Worlds (MMOs) are persistent virtual environments where people play, experiment and socially interact. In this paper, we demonstrate that MMOs also provide a powerful platform for Augmented Reality (AR) applications, where we blend together locations in physical space with corresponding places in the virtual world. We introduce the notion of AR stages, which are persistent, evolving spaces that encapsulate AR experiences in online three-dimensional virtual worlds. We discuss the concepts and technology necessary to use an MMO for AR, including a novel set of design concepts aimed at keeping such a system easy to learn and use. By leveraging the features of the commercial MMO Second Life, we have created a powerful AR authoring environment accessible to a large, diverse set of users.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信