“把沙发搬到哪儿去?”:开发增强现实多模式界面

S. Irawati, S. Green, M. Billinghurst, Andreas Dünser, H. Ko
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引用次数: 62

摘要

本文描述了一种增强现实(AR)多模态界面,该界面使用语音和划桨手势进行交互。该应用程序允许用户使用真实桨的语音和手势组合,直观地安排虚拟房间中的虚拟家具。与其他多模态AR应用不同,多模态融合基于基于时间和语义技术的结合,以消除用户语音和手势输入的歧义。我们描述了我们的AR多模态接口架构,并讨论了如何通过考虑输入时间戳、对象属性和用户上下文,将多模态输入在语义上集成到单个解释中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
"Move the couch where?" : developing an augmented reality multimodal interface
This paper describes an augmented reality (AR) multimodal interface that uses speech and paddle gestures for interaction. The application allows users to intuitively arrange virtual furniture in a virtual room using a combination of speech and gestures from a real paddle. Unlike other multimodal AR applications, the multimodal fusion is based on the combination of time-based and semantic techniques to disambiguate a users speech and gesture input. We describe our AR multimodal interface architecture and discuss how the multimodal inputs are semantically integrated into a single interpretation by considering the input time stamps, the object properties, and the user context.
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