基于推荐系统的讲师职业晋升系统的游戏化

Tubagus Mohammad Akhriza, Indah Dwi Mumpuni
{"title":"基于推荐系统的讲师职业晋升系统的游戏化","authors":"Tubagus Mohammad Akhriza, Indah Dwi Mumpuni","doi":"10.1109/ICIC50835.2020.9288541","DOIUrl":null,"url":null,"abstract":"Gamification aims to bring a pleasant gaming atmosphere to the non-game system, as actors in the system complete their missions. Gamification can be applied in the educator career promotion system (ECPS) implemented in Indonesian higher education institutions (HEIs) intending to motivate educators in the lower-middle career state to move up to a more productive state in international researches and publications. This situation is caused by the ineffective implementation of ECPS in HEI, which usually only relies on extrinsic motivation (income) as an attraction for career advancement. On the other hand, gamified ECPS triggers the intrinsic motivation of educators to undertake many more productive activities voluntarily and happily. The gamified ECPS is equipped with a recommender system to provide the next career states that can be achieved by the educator. Experiments were carried out on educator career data recorded in a government office for HEI service. As a result, besides the proposed model being able to simulate the gamification approach, it is also able to recommend the next-state for educators, and interestingly, as much as 30% of government decisions for educator promotion do not match the results of the RS.","PeriodicalId":413610,"journal":{"name":"2020 Fifth International Conference on Informatics and Computing (ICIC)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamification of the Lecturer Career Promotion System with a Recommender System\",\"authors\":\"Tubagus Mohammad Akhriza, Indah Dwi Mumpuni\",\"doi\":\"10.1109/ICIC50835.2020.9288541\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gamification aims to bring a pleasant gaming atmosphere to the non-game system, as actors in the system complete their missions. Gamification can be applied in the educator career promotion system (ECPS) implemented in Indonesian higher education institutions (HEIs) intending to motivate educators in the lower-middle career state to move up to a more productive state in international researches and publications. This situation is caused by the ineffective implementation of ECPS in HEI, which usually only relies on extrinsic motivation (income) as an attraction for career advancement. On the other hand, gamified ECPS triggers the intrinsic motivation of educators to undertake many more productive activities voluntarily and happily. The gamified ECPS is equipped with a recommender system to provide the next career states that can be achieved by the educator. Experiments were carried out on educator career data recorded in a government office for HEI service. As a result, besides the proposed model being able to simulate the gamification approach, it is also able to recommend the next-state for educators, and interestingly, as much as 30% of government decisions for educator promotion do not match the results of the RS.\",\"PeriodicalId\":413610,\"journal\":{\"name\":\"2020 Fifth International Conference on Informatics and Computing (ICIC)\",\"volume\":\"50 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 Fifth International Conference on Informatics and Computing (ICIC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIC50835.2020.9288541\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 Fifth International Conference on Informatics and Computing (ICIC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIC50835.2020.9288541","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

游戏化的目的是给非游戏系统带来愉快的游戏氛围,因为系统中的角色完成了他们的任务。游戏化可以应用于印度尼西亚高等教育机构(HEIs)实施的教育工作者职业晋升系统(ECPS),旨在激励处于中低职业状态的教育工作者在国际研究和出版物中提升到更富有成效的状态。造成这种情况的原因是高等教育企业的ECPS实施不力,通常只依靠外在动机(收入)作为职业发展的吸引力。另一方面,游戏化的ECPS激发了教育者的内在动机,使他们自愿和愉快地从事许多更有成效的活动。游戏化的ECPS配备了一个推荐系统,以提供教育工作者可以达到的下一个职业状态。本研究以某政府机构为高等教育服务的教育工作者职业生涯数据为研究对象进行实验。因此,除了提出的模型能够模拟游戏化方法外,它还能够为教育工作者推荐下一个状态,有趣的是,多达30%的政府关于教育工作者晋升的决策与RS的结果不匹配。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification of the Lecturer Career Promotion System with a Recommender System
Gamification aims to bring a pleasant gaming atmosphere to the non-game system, as actors in the system complete their missions. Gamification can be applied in the educator career promotion system (ECPS) implemented in Indonesian higher education institutions (HEIs) intending to motivate educators in the lower-middle career state to move up to a more productive state in international researches and publications. This situation is caused by the ineffective implementation of ECPS in HEI, which usually only relies on extrinsic motivation (income) as an attraction for career advancement. On the other hand, gamified ECPS triggers the intrinsic motivation of educators to undertake many more productive activities voluntarily and happily. The gamified ECPS is equipped with a recommender system to provide the next career states that can be achieved by the educator. Experiments were carried out on educator career data recorded in a government office for HEI service. As a result, besides the proposed model being able to simulate the gamification approach, it is also able to recommend the next-state for educators, and interestingly, as much as 30% of government decisions for educator promotion do not match the results of the RS.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信