提升旅游中心用户体验的游戏化技术:一项移动应用建议

Daniel Badinho Cornejo Chunga, Luis Sebastián Arribasplata Chávarri, Rolando Javier Berrú Beltrán
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引用次数: 0

摘要

该提案旨在描述特鲁希略旅游中心游客的用户体验特征,以及在游戏化技术中应考虑的方面,以提出移动应用程序的设计。使用博物馆体验量表(MES)收集数据,该量表适用于384名参与者。研究结果强调了参与、知识/学习、有意义的体验和情感联系等指标的不足。这项研究的结果是设计一款手机应用程序,考虑游戏化技术的主题方面,如游戏机制和游戏动态,以增强之前分析中确定的指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification Techniques to Enhance the User Experience in Tourist Centres: A Mobile Application Proposal
This proposal was conducted to describe the characteristics of the user experience of visitors in the tourist centres of Trujillo and the aspects that should be considered in gamification techniques to propose the design of a mobile application. Data was collected using the Museum Experience Scale (MES) applied to a group of 384 participants. The results highlight deficiencies in the indicators of engagement, knowledge/learning, meaningful experience, and emotional connection. The outcome of this study is the design of a mobile application considering the thematic aspects of gamification techniques such as game mechanics and game dynamics to enhance the indicators identified in the previous analysis.
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