Angela Jank, Fabian Kozich, Felix Fröhlich, K. Erenli
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VR Fact Sheet 2019- An Overview of VR Movies & Games
The consumption of Virtual Reality content has been steadily increasing over the past years. Even though there are numerous statistics about market size, hardware sales and user behavior, there is still a major lack of the documentation of Virtual Reality projects. This paper describes the approach taken by a project team to gather important data about existing Virtual Reality content and to add it to the VR Fact Sheet 2018, creating a new updated version, the VR Fact Sheet 2019. Therefore 1096 Virtual Reality projects were identified, evaluated and documented.