VR简报2019- VR电影和游戏概述

Angela Jank, Fabian Kozich, Felix Fröhlich, K. Erenli
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引用次数: 0

摘要

过去几年,虚拟现实内容的消费一直在稳步增长。尽管有大量关于市场规模、硬件销售和用户行为的统计数据,但仍然缺乏关于虚拟现实项目的文档。本文描述了项目团队收集有关现有虚拟现实内容的重要数据并将其添加到2018年VR情况说明书中,创建一个新的更新版本,即2019年VR情况说明书的方法。因此,1096个虚拟现实项目被确定、评估和记录。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VR Fact Sheet 2019- An Overview of VR Movies & Games
The consumption of Virtual Reality content has been steadily increasing over the past years. Even though there are numerous statistics about market size, hardware sales and user behavior, there is still a major lack of the documentation of Virtual Reality projects. This paper describes the approach taken by a project team to gather important data about existing Virtual Reality content and to add it to the VR Fact Sheet 2018, creating a new updated version, the VR Fact Sheet 2019. Therefore 1096 Virtual Reality projects were identified, evaluated and documented.
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