一个通用的虚拟现实交互库

Dimitar Valkov, Benjamin Bolte, G. Bruder, Frank Steinicke
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引用次数: 11

摘要

传统上,虚拟现实应用程序的交互技术是在特定的目标平台上以专有的方式实现的,例如,需要特定的硬件、物理或渲染库,这阻碍了可重用性和可移植性。尽管许多设备的硬件抽象层由多个虚拟现实库提供,但它们通常与特定的呈现环境紧密绑定。在本文中,我们介绍了Viargo——一个通用的虚拟现实交互库,它作为独立于应用程序及其链接库的附加软件层,即,一种曾经开发的交互技术,如头戴式显示器行走或多点触摸交互,可以移植到不同的硬件或软件环境中,只需最小的代码适应。我们描述了底层概念,并给出了如何在不同的图形引擎中集成Viargo的示例,从而通过几行代码将专有图形库扩展到易于使用的虚拟现实引擎。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Viargo - A generic virtual reality interaction library
Traditionally, interaction techniques for virtual reality applications are implemented in a proprietary way on specific target platforms, e. g., requiring specific hardware, physics or rendering libraries, which withholds reusability and portability. Though hardware abstraction layers for numerous devices are provided by multiple virtual reality libraries, they are usually tightly bound to a particular rendering environment. In this paper we introduce Viargo - a generic virtual reality interaction library, which serves as additional software layer that is independent from the application and its linked libraries, i. e., a once developed interaction technique, such as walking with a head-mounted display or multi-touch interaction, can be ported to different hard- or software environments with minimal code adaptation. We describe the underlying concepts and present examples on how to integrate Viargo in different graphics engines, thus extending proprietary graphics libraries with a few lines of code to easy-to-use virtual reality engines.
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