2.4《兄弟们:两个儿子的故事》中失去了大哥

Sabine Harrer
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引用次数: 5

摘要

《Brothers: A Tale of Two Sons》(2013)是瑞典游戏工作室Starbreeze为Xbox 360开发的一款故事驱动的3D冒险游戏,也可在Windows PC和PlayStation 3上玩。在这部电影中,这对名义上的兄弟穿越了一个史诗般的、被严格控制的童话世界,穿越了迷人的村庄、荒芜的战场、实验场地、洞穴和城堡,试图为他们病入膏肓的父亲获取药物。与其他游戏不同的是,《兄弟》采用了开发者所说的“单人模式下的合作模式”。这意味着两个兄弟同时受到控制,在游戏玩法层面上协商他们的关系。大多数游戏谜题都需要兄弟俩的技能组合,从而将游戏玩法进程、玩家角色发展和环境故事情节整合在一起。游戏开始于母亲的痛苦死亡,结束于Big Brother Naiaa墓前的家庭悲伤场景。当游戏打开时,我们看到粗体的标题,蜿蜒的字母唤起联想
本文章由计算机程序翻译,如有差异,请以英文原文为准。
2.4 Losing Big Brother in Brothers: A Tale of Two Sons
Brothers: A Tale of Two Sons (2013) is a story-driven 3D adventure game by the Swedish game studio Starbreeze developed for Xbox 360, and also playable on Windows PC and PlayStation 3. In it, the two titular brothers are navigated through an epic, tightly controlled fairy tale world, travelling through enchanting villages, deserted battlefields, experimentation sites, caves and castles, in an attempt to procure medicine for their mortally ill father. Unlike any other games discussed, Brothers features what the makers call “co-op play in single player mode”1. This means that both brothers are controlled at the same time, negotiating their relationship on the level of gameplay. Most of the game’s puzzles require a combination of the brothers’ skills, resulting in an integration of gameplay progression, player character development, and environmental storytelling (May et al. 2014). The game starts with the traumatic death of the mother and ends with a family grief scene at the grave of Big Brother Naiaa. When the game opens, we see the title in bold, meandering letters evoking associations
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