{"title":"萦绕在电脑界面上的回忆","authors":"Chris Chesher","doi":"10.11606/issn.2238-7714.no.2022.205337","DOIUrl":null,"url":null,"abstract":"Although computers are rationalist, they recall the occult in answering users’ invocations with evocations. Invocations call non-humans for signs during crises. Outputs are evocative signs with affective impact and meaning. While legacy media are evocative, transporting or broadcasting signs, invocational media creates networked cybernetic relations in a lively quasi-magical communication. This article evaluates the evocative intensity of two invocational works that recall the mystical heritages of technology: Silent Hill, a horror video game series, and Ai-Da, a robot artist.","PeriodicalId":159051,"journal":{"name":"Novos Olhares","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Evocations that haunt the computer interface\",\"authors\":\"Chris Chesher\",\"doi\":\"10.11606/issn.2238-7714.no.2022.205337\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Although computers are rationalist, they recall the occult in answering users’ invocations with evocations. Invocations call non-humans for signs during crises. Outputs are evocative signs with affective impact and meaning. While legacy media are evocative, transporting or broadcasting signs, invocational media creates networked cybernetic relations in a lively quasi-magical communication. This article evaluates the evocative intensity of two invocational works that recall the mystical heritages of technology: Silent Hill, a horror video game series, and Ai-Da, a robot artist.\",\"PeriodicalId\":159051,\"journal\":{\"name\":\"Novos Olhares\",\"volume\":\"36 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-02-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Novos Olhares\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.11606/issn.2238-7714.no.2022.205337\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Novos Olhares","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.11606/issn.2238-7714.no.2022.205337","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Although computers are rationalist, they recall the occult in answering users’ invocations with evocations. Invocations call non-humans for signs during crises. Outputs are evocative signs with affective impact and meaning. While legacy media are evocative, transporting or broadcasting signs, invocational media creates networked cybernetic relations in a lively quasi-magical communication. This article evaluates the evocative intensity of two invocational works that recall the mystical heritages of technology: Silent Hill, a horror video game series, and Ai-Da, a robot artist.