基于矢量场的形状变形显式控制

W. V. Funck, H. Theisel, H. Seidel
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引用次数: 35

摘要

基于矢量场的形状变形(VFSD)是一种有效的形状变形方法。然而,到目前为止,主要是简单的隐式定义的形状,如球体或圆柱体,已经被探索作为变形工具。相比之下,边界约束建模方法使用户能够准确地定义变形在表面上的支撑。我们提出了一种显式控制VFSD的方法:将标量函数和两个阈值直接放在形状上,以标记完全、零和混合变形的区域。所得到的变形是体积保持和自由的局部自交。通过三维参数化曲线和参数化扭转函数来控制全变形。这样,我们的变形似乎是边界约束建模隐喻的推广。我们在不同的场景中应用我们的方法。GPU上计算的并行化允许以交互速度编辑高分辨率网格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Explicit Control of Vector Field Based Shape Deformations
Vector field based shape deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple implicitly defined shapes like spheres or cylinders have been explored as deformation tools by now. In contrast, boundary constraint modeling approaches enable the user to exactly define the support of the deformation on the surface. We present an approach to explicitly control VFSD: a scalar function together with two thresholds is placed directly on the shape to mark regions of full, zero, and blended deformation. The resulting deformation is volume-preserving and free of local self-intersections. In addition, the full deformation is steered by a 3D parametric curve and a parametric twisting function. This way our deformations appear to be a generalization of the boundary constraint modeling metaphor. We apply our approach in different scenarios. A parallelization of the computation on the GPU allows for editing high-resolution meshes at interactive speed.
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