《赛博朋克2077》中jali驱动的表情动画和多语言语音

P. Edwards, Chris Landreth, Mateusz Poplawski, R. Malinowski, Sarah Watling, E. Fiume, Karan Singh
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引用次数: 5

摘要

《赛博朋克2077》是一款备受期待的大型开放世界电子游戏,拥有复杂的分支叙事。这次演讲详细介绍了新的研究和创新的工作流程贡献,由jali开发,用于生成前所未有的十种语言的逼真,富有表现力的语音动画,通常在单个句子中穿插多种语言。语音动画工作流程在很大程度上是自动的,但仍然在动画师的控制下,使用音频和标记文本文本的组合。我们利用解剖学、知觉和心理语言学文献的见解来开发独立和组合的语言模型,这些模型驱动嘴部和颈部、眉毛和眼睛的辅助语言(言语支持的非言语表达)运动的程序性动画。语音记录中的导演标签进一步实现了表演捕捉驱动的面部情感的整合。整个工作流程以动画师为中心,允许有效的关键帧定制和编辑任何典型的面部动画。本次演讲将重点讨论备受期待的aaa级游戏《赛博朋克2077》的技术贡献及其在动画制作中的整合和创造性使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077
Cyberpunk 2077 is a highly anticipated massive open-world video game, with a complex, branching narrative. This talk details new research and innovative workflow contributions, developed by jali, toward the generation of an unprecedented number of hours of realistic, expressive speech animation in ten languages, often with multiple languages interleaved within individual sentences. The speech animation workflow is largely automatic but remains under animator control, using a combination of audio and tagged text transcripts. We use insights from anatomy, perception, and the psycho-linguistic literature to develop independent and combined language models that drive procedural animation of the mouth and paralingual (speech supportive non-verbal expression) motion of the neck, brows and eyes. Directorial tags in the speech transcript further enable the integration of performance capture driven facial emotion. The entire workflow is animator-centric, allowing efficient key-frame customization and editing of the resulting facial animation on any typical facs-like face rig. The talk will focus equally on technical contributions and its integration and creative use within the animation pipeline of the highly anticipated aaa game title: Cyberpunk 2077.
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