{"title":"《儿童程序设计》课程介绍模块的分析与设计","authors":"Zhengjie Deng, Shuang-Hui Li, Shuaisen Yang","doi":"10.1145/3386415.3386975","DOIUrl":null,"url":null,"abstract":"In primary and secondary schools, children's programming is educated more and more widely. Many institutions have developed many platforms to help children to study programming, but less research focus on how to carry out the introduction of programming. This paper studies the teaching design of the introducing module using the Scratch graphical programming tool. In this paper, an interest-oriented, task-driven model is designed to make the students contact programming, to know the programming, then to practice, and to investigate the students' satisfaction with the class and whether to be interested in programming after the class. The results show that the method is effective and feasible.","PeriodicalId":250211,"journal":{"name":"Proceedings of the 2nd International Conference on Information Technologies and Electrical Engineering","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Analysis and Design of The Introducing Module of the Children's Programming Course\",\"authors\":\"Zhengjie Deng, Shuang-Hui Li, Shuaisen Yang\",\"doi\":\"10.1145/3386415.3386975\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In primary and secondary schools, children's programming is educated more and more widely. Many institutions have developed many platforms to help children to study programming, but less research focus on how to carry out the introduction of programming. This paper studies the teaching design of the introducing module using the Scratch graphical programming tool. In this paper, an interest-oriented, task-driven model is designed to make the students contact programming, to know the programming, then to practice, and to investigate the students' satisfaction with the class and whether to be interested in programming after the class. The results show that the method is effective and feasible.\",\"PeriodicalId\":250211,\"journal\":{\"name\":\"Proceedings of the 2nd International Conference on Information Technologies and Electrical Engineering\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2nd International Conference on Information Technologies and Electrical Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3386415.3386975\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd International Conference on Information Technologies and Electrical Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3386415.3386975","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Analysis and Design of The Introducing Module of the Children's Programming Course
In primary and secondary schools, children's programming is educated more and more widely. Many institutions have developed many platforms to help children to study programming, but less research focus on how to carry out the introduction of programming. This paper studies the teaching design of the introducing module using the Scratch graphical programming tool. In this paper, an interest-oriented, task-driven model is designed to make the students contact programming, to know the programming, then to practice, and to investigate the students' satisfaction with the class and whether to be interested in programming after the class. The results show that the method is effective and feasible.