我们可以通过玩游戏创造更好的链接吗?

Jens Lehmann, Tri Quan Nguyen, Timofey Ermilov
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引用次数: 3

摘要

就像链接是传统万维网的支柱一样,它们也是数据网络中同样重要的元素。存在各种各样的自动化工具,它们能够通过使用启发式在RDF资源之间创建大量的链接。但是,如果没有对创建的链接进行手动验证,则很难确保高精确度和召回率。在本文中,我们将探讨基于游戏的方法是否可以用于改进这种手动验证阶段。基于我们开发的verillinks游戏平台,我们描述了使用在特定的互联游戏中收集的调查和统计数据的实验。以三种不同的链接任务为例,分析了基于游戏的链接验证的优势和局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Can We Create Better Links by Playing Games?
Just like links are the backbone of the traditional World Wide Web, they are an equally important element in the Data Web. There exist a variety of automated tools, which are able to create a high number of links between RDF resources by using heuristics. However, without manual verification of the created links, it is difficult to ensure high precision and recall. In this article, we investigate whether game based approaches can be used to improve this manual verification stage. Based on the VeriLinks game platform, which we developed, we describe experiments using a survey and statistics collected within a specific interlinking game. Using three different link tasks as examples, we present an analysis of the strengths and limitations of game based link verification.
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