变形物体六自由度触觉显示的约束-惩罚混合代理方法

Stuart A. Bowyer, F. Baena
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引用次数: 0

摘要

在许多应用和任务中,需要对变形物体进行精确、高保真的触觉显示。触觉渲染中的一个关键元素是代理姿态的定义,该姿态遵循用户的运动,同时尊重所显示对象的几何形状。计算与变形对象交互的代理动力学的传统方法在代理变得过度约束和高计算需求时存在与数值不稳定性相关的几个问题。本文提出了一种新的混合代理,它结合了基于约束和基于惩罚的代理的修改版本,在减少计算需求的情况下提供高保真渲染,并增强了代理变得封闭的鲁棒性。实验分析表明,该方法能有效地计算出忠实呈现所需对象的代理动态。该研究为进一步开发新型混合动态触觉代理奠定了基础,并允许呈现越来越复杂的变形几何形状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A hybrid constraint-penalty proxy method for six degree-of-freedom haptic display of deforming objects
There are many applications and tasks in which the precise, high-fidelity haptic display of deforming objects is required. A crucial element in haptic rendering is the definition of a proxy pose that follows the motion of the user, while respecting the geometry of the object being displayed. Conventional methods for computing the dynamics of a proxy interacting with a deforming object suffer from several issues relating to numerical instabilities when the proxy becomes over-constrained and high computational demands. This paper presents a novel hybrid proxy that combines modified versions of constraint-based and penalty-based proxies together to give high fidelity rendering with reduced computational requirements and enhanced robustness to situations where the proxy becomes enclosed. Experimental analysis of the proposed method shows that it can efficiently compute proxy dynamics that faithfully render the required object. This research forms a basis for further development of novel hybrid dynamic proxies for haptics and allows for increasingly complex deforming geometries to be rendered.
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