SPLASH:一种混合了splats和mesh的3D建模/渲染方法

R. Pagés, Sergio García, Daniel Berjón, F. Morán
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引用次数: 4

摘要

我们提出了一种称为SPLASH的混合3D建模和渲染方法,将splat的建模灵活性和鲁棒性与网格的渲染简单性和成熟度相结合。结合这一新颖的SPLASH概念,我们还提出了一种系统,将例如通过SfM (Structure from Motion)方法获得的3D点云转化为多纹理混合3D模型,其形状由三角形网格和椭圆条纹的集合来描述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SPLASH: a hybrid 3D modeling/rendering approach mixing splats and meshes
We propose a hybrid 3D modeling and rendering approach called SPLASH to combine the modeling flexibility and robustness of SPLAts together with the rendering simplicity and maturity of meSHes. Together with this novel SPLASH concept, we also propose a system turning a 3D point cloud, obtained for example through an SfM (Structure from Motion) approach, into a multi-textured hybrid 3D model whose shape is described by a triangle mesh plus a collection of elliptical splats.
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