基于职业的虚拟现实干预对脑卒中后个体上肢功能改善的有效性:系统综述

Darcy Bowman, Tiffani Suhm, Anne-Marie Brown, Aubrey Barrett, Hannah Reilley
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摘要

目的:基于虚拟现实(VR)的治疗在临床环境中是一种新兴的实践,仍然需要研究记录其疗效。本综述通过分析多个随机对照试验,分析了基于vr的治疗对慢性脑卒中患者上肢运动恢复的有效性。方法:本综述的检索范围包括2010年1月至2020年1月间发表的英文文献。检索关键词基于个人数据库中的语言(如中风或脑血管事故、上肢、职业治疗)。文章仅限于随机对照试验,包括慢性卒中(至少3个月前发病)导致UE受损的成年患者(18岁以上)和基于职业的虚拟现实干预。结果:共筛选文献242篇;8例符合纳入标准。回顾文章中的VR形式包括传统游戏系统,基于移动的游戏设备以及VR与真实乐器培训相结合。这些研究表明,VR训练后的结果有所改善,如UE功能、活动参与和健康相关生活质量的改善。结论:本综述的结果表明,基于vr的治疗在改善成年慢性脑卒中患者上肢功能方面的疗效等于或大于常规治疗。根据研究支持,从业者可以将基于虚拟现实的治疗纳入传统的临床会议,以帮助改善UE功能和不同环境中的互动,并帮助提高客户对日常任务和职业表现的整体参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effectiveness of Occupation-based Virtual Reality Intervention on Upper Extremity Functional Improvement in Post-stroke Individuals: A Systematic Review
Purpose: Virtual reality (VR)-based therapy is an emerging practice in the clinical setting and still requires research documenting its efficacy. This review analyzed the effectiveness of VR-based therapy on upper extremity (UE) motor recovery in individuals with chronic stroke by analyzing multiple randomized controlled trials. Methods: Search limits for this review consisted of articles published between January 2010 and January 2020 and available in English. Search keywords were based on language in individual databases (e.g. stroke or cerebrovascular accident, upper extremity, occupational therapy). Articles were limited to include only randomized control trials consisting of adult patients (18+) with UE impairment due to chronic stroke (onset at least 3 months prior) and occupation-based virtual reality intervention. Results: 242 articles were screened; eight met the inclusion criteria. Forms of VR within the reviewed articles included traditional gaming systems, mobile-based game devices, and VR combined with real instrument training. These studies showed improved outcomes following VR training such as improvement of UE function, activity participation, and health-related quality of life. Conclusion: The results of this review suggest that VR-based therapy has efficacy equal to or greater than conventional therapy for improving function in the upper extremity of adult patients with chronic stroke. As supported by research, practitioners may incorporate virtual reality-based therapy into conventional clinical sessions to assist in improving UE function and interactions within different environments and to help enhance overall participation in daily tasks and occupational performance in their clients.
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