虚拟眼镜的社交存在感

H. Regenbrecht, Mansoor Alghamdi, S. Hoermann, T. Langlotz, Mike Goodwin, Colin Aldridge
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引用次数: 4

摘要

具有协同位置或远程视频通信功能的协作虚拟环境(CVE)需要持续的社交存在体验。如果在体验的任何阶段,通信中断了存在,那么CVE体验作为一个整体就会受到影响——空间存在就会与社会存在脱钩。我们提出了一个解决方案,通过引入虚拟版本的谷歌眼镜™的概念,称为虚拟眼镜。虚拟眼镜作为一种现实世界的通信设备集成到CVE中,特别适合于协作式教师-表演者系统。在一项有65名参与者的研究中,我们证明了虚拟眼镜的概念是有效的,它支持高水平的社交存在,并且在某些任务中,社交存在的评分高于标准的图片对图片视频会议方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Social presence with virtual glass
Collaborative Virtual Environments (CVE) with co-located or remote video communication functionality require a continuous experience of social presence. If, at any stage during the experience the communication interrupts presence, then the CVE experience as a whole is affected - spatial presence is then decoupled from social presence. We present a solution to this problem by introducing the concept of a virtualized version of Google Glass™ called Virtual Glass. Virtual Glass is integrated into the CVE as a real-world metaphor for a communication device, one particularly suited for collaborative instructor-performer systems. In a study with 65 participants we demonstrated that the concept of Virtual Glass is effective, that it supports a high level of social presence and that the social presence is rated higher than a standard picture-in-picture videoconferencing approach for certain tasks.
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