{"title":"虚拟世界中事件的成功因素——以《第二人生》为例","authors":"Michael Steurer, C. Trattner, F. Kappe","doi":"10.1109/NetGames.2012.6404023","DOIUrl":null,"url":null,"abstract":"In this paper we present results of a study that aims to analyze publicly announced event data in the virtual world of Second Life with the goal to predict whether or not an event will be successful by terms of increasing the average traffic of a region. To that end, we collected in-world position data of avatars visiting events and data from the public accessible calendar of Second Life. Based on statistical analysis of features such as event category, duration, or maturity rating, provided by the Second Life event calendar, we built a simple predictive model that can decide upon the success of an event with an accuracy of over 92 %.","PeriodicalId":279768,"journal":{"name":"2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Success factors of events in virtual worlds a case study in Second Life\",\"authors\":\"Michael Steurer, C. Trattner, F. Kappe\",\"doi\":\"10.1109/NetGames.2012.6404023\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we present results of a study that aims to analyze publicly announced event data in the virtual world of Second Life with the goal to predict whether or not an event will be successful by terms of increasing the average traffic of a region. To that end, we collected in-world position data of avatars visiting events and data from the public accessible calendar of Second Life. Based on statistical analysis of features such as event category, duration, or maturity rating, provided by the Second Life event calendar, we built a simple predictive model that can decide upon the success of an event with an accuracy of over 92 %.\",\"PeriodicalId\":279768,\"journal\":{\"name\":\"2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)\",\"volume\":\"79 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-11-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NetGames.2012.6404023\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NetGames.2012.6404023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Success factors of events in virtual worlds a case study in Second Life
In this paper we present results of a study that aims to analyze publicly announced event data in the virtual world of Second Life with the goal to predict whether or not an event will be successful by terms of increasing the average traffic of a region. To that end, we collected in-world position data of avatars visiting events and data from the public accessible calendar of Second Life. Based on statistical analysis of features such as event category, duration, or maturity rating, provided by the Second Life event calendar, we built a simple predictive model that can decide upon the success of an event with an accuracy of over 92 %.