体现感对曲率重定向行走阈值的影响

Anh Nguyen, Yannick Rothacher, B. Lenggenhager, P. Brugger, A. Kunz
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引用次数: 8

摘要

重定向行走(RDW)允许用户通过真实行走探索比物理跟踪空间更大的虚拟环境。当RDW在一定的阈值范围内应用时,用户不会注意到它,并且仍然沉浸在虚拟环境中。影响这些阈值的因素有很多,比如步行速度、性别和视野。然而,重定向行走阈值(rdt)从未被研究过,当一个化身存在时,也不知道这个化身的体现感如何影响用户的rdt。在本文中,我们提出了一个实验来研究化身感(SoE)对曲率rdt的影响。通过改变视角和感觉运动一致性来操纵主观感受情绪,并使用主观感受情绪问卷进行主观评估。结果表明,视角和动作一致性对运动状态有显著影响,而作为体现核心成分的能动性对曲率运动状态有负向影响。此外,也再次确认了性别对RDTs影响的现有结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effect of Sense of Embodiment on Curvature Redirected Walking Thresholds
Redirected walking (RDW) allows users to explore a virtual environment larger than the physical tracking space by real walking. When RDW is applied within certain thresholds, users do not notice it and remain immersed in the virtual environment. There are many factors that affect these thresholds such as walking speed, gender, and field of view. However, redirected walking thresholds (RDTs) were never studied when an avatar is present, and it is not known how the sense of embodiment over this avatar affects users’ RDTs. In this paper, we present an experiment to investigate the effect of sense of embodiment (SoE) of an avatar on curvature RDTs. The SoE was manipulated by changing perspective as well as sensorimotor congruency and subjectively assessed using an SoE questionnaire. Results showed perspective and movement congruency have significant effects on the SoE, and that agency, which is a central component of embodiment, has a negative effect on curvature RDTs. Moreover, existing results on gender effects on RDTs were also reconfirmed.
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