制造空间变化的地下散射

Yue Dong, Jiaping Wang, F. Pellacini, Xin Tong, B. Guo
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引用次数: 125

摘要

由于次表面散射,许多真实世界的表面呈现半透明的外观。尽管存在各种方法来测量、编辑和渲染亚表面散射效果,但没有解决方案可以制造具有理想半透明外观的物理对象。在本文中,我们提出了一个完整的解决方案,用于制造具有所需表面BSSRDF的材料体积。我们从一组固定的制造材料中堆叠层,这些材料的厚度在空间上是不同的,以再现输入BSSRDF的异质性。给定输入BSSRDF和制造材料的光学特性,我们的系统有效地确定了层的最佳顺序和厚度。我们通过使用两种硬件设置(铣床和3D打印机)打印各种同质和异质bssrdf来演示我们的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fabricating spatially-varying subsurface scattering
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no solution exists for manufacturing physical objects with desired translucent appearance. In this paper, we present a complete solution for fabricating a material volume with a desired surface BSSRDF. We stack layers from a fixed set of manufacturing materials whose thickness is varied spatially to reproduce the heterogeneity of the input BSSRDF. Given an input BSSRDF and the optical properties of the manufacturing materials, our system efficiently determines the optimal order and thickness of the layers. We demonstrate our approach by printing a variety of homogenous and heterogenous BSSRDFs using two hardware setups: a milling machine and a 3D printer.
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