{"title":"高职院校电子竞技与管理专业人才培养与课程设计","authors":"Liu Yingfang, Zhang Zhiqiang, Zheng Dingchao","doi":"10.23977/aduhe.2023.050111","DOIUrl":null,"url":null,"abstract":": With the popularity of E-sports activities, the rapid development of the industry, and the increasing market scale, the problems of the expanding demand gap of E-sports talents and the insufficient training of E-sports talents have become increasingly prominent. Based on the analysis of the current situation of e-sports industry and talent demand, this paper puts forward the cultivation of interdisciplinary and integrated talents such as education and sports, operation and management, technical analysis and production, and strengthens the multi-party cooperation between government, industry, school and enterprise, the construction of teachers and campus documents, so as to jointly build a talent training system and curriculum, and cultivate comprehensive skilled talents serving the e-sports industry.","PeriodicalId":302574,"journal":{"name":"Adult and Higher Education","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"On the talent training and curriculum design of e-sports and management major in higher vocational colleges\",\"authors\":\"Liu Yingfang, Zhang Zhiqiang, Zheng Dingchao\",\"doi\":\"10.23977/aduhe.2023.050111\",\"DOIUrl\":null,\"url\":null,\"abstract\":\": With the popularity of E-sports activities, the rapid development of the industry, and the increasing market scale, the problems of the expanding demand gap of E-sports talents and the insufficient training of E-sports talents have become increasingly prominent. Based on the analysis of the current situation of e-sports industry and talent demand, this paper puts forward the cultivation of interdisciplinary and integrated talents such as education and sports, operation and management, technical analysis and production, and strengthens the multi-party cooperation between government, industry, school and enterprise, the construction of teachers and campus documents, so as to jointly build a talent training system and curriculum, and cultivate comprehensive skilled talents serving the e-sports industry.\",\"PeriodicalId\":302574,\"journal\":{\"name\":\"Adult and Higher Education\",\"volume\":\"61 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Adult and Higher Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23977/aduhe.2023.050111\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adult and Higher Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23977/aduhe.2023.050111","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
On the talent training and curriculum design of e-sports and management major in higher vocational colleges
: With the popularity of E-sports activities, the rapid development of the industry, and the increasing market scale, the problems of the expanding demand gap of E-sports talents and the insufficient training of E-sports talents have become increasingly prominent. Based on the analysis of the current situation of e-sports industry and talent demand, this paper puts forward the cultivation of interdisciplinary and integrated talents such as education and sports, operation and management, technical analysis and production, and strengthens the multi-party cooperation between government, industry, school and enterprise, the construction of teachers and campus documents, so as to jointly build a talent training system and curriculum, and cultivate comprehensive skilled talents serving the e-sports industry.