{"title":"用于三维姿态/手势识别和距离测量应用的立体匹配架构","authors":"Hsueh-Yi Lin, Po-Kuan Huang, Tung-Yang Lin, K. Chang, Chi-Hao Wu, Chin-Chun Hsiao, C.-K. Liao","doi":"10.1109/IC3D.2013.6732095","DOIUrl":null,"url":null,"abstract":"Stereo matching technique has been extensively investigated for depth map extraction, while most depth-map applications (such as 3D gaming, vehicle collision detection, etc.) adopt active scan systems to measure the distance. It is challenging to design an efficient hardware architecture of stereo matching which meets the real-time/high-resolution requirement. Moreover, external factors such as lighting condition, variance of lens distortion, and stereo image misalignment may impact the accuracy of the depth measurement significantly. To address these issues, we propose a real-time stereo matching architecture which is optimized for the accuracy of pose/gesture recognition and vehicle collision detection. The proposed architecture features sub-pixel estimation and programmable features in lens distortion, misalignment, lighting factor, working range, and refinement parameters. FPGA implementation of the proposed architecture produces stable depth map stream, reaching 1920×1080 image resolution at 60fps.","PeriodicalId":252498,"journal":{"name":"2013 International Conference on 3D Imaging","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Stereo matching architecture for 3D pose/gesture recognition and distance-measuring application\",\"authors\":\"Hsueh-Yi Lin, Po-Kuan Huang, Tung-Yang Lin, K. Chang, Chi-Hao Wu, Chin-Chun Hsiao, C.-K. Liao\",\"doi\":\"10.1109/IC3D.2013.6732095\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Stereo matching technique has been extensively investigated for depth map extraction, while most depth-map applications (such as 3D gaming, vehicle collision detection, etc.) adopt active scan systems to measure the distance. It is challenging to design an efficient hardware architecture of stereo matching which meets the real-time/high-resolution requirement. Moreover, external factors such as lighting condition, variance of lens distortion, and stereo image misalignment may impact the accuracy of the depth measurement significantly. To address these issues, we propose a real-time stereo matching architecture which is optimized for the accuracy of pose/gesture recognition and vehicle collision detection. The proposed architecture features sub-pixel estimation and programmable features in lens distortion, misalignment, lighting factor, working range, and refinement parameters. FPGA implementation of the proposed architecture produces stable depth map stream, reaching 1920×1080 image resolution at 60fps.\",\"PeriodicalId\":252498,\"journal\":{\"name\":\"2013 International Conference on 3D Imaging\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 International Conference on 3D Imaging\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IC3D.2013.6732095\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on 3D Imaging","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IC3D.2013.6732095","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Stereo matching architecture for 3D pose/gesture recognition and distance-measuring application
Stereo matching technique has been extensively investigated for depth map extraction, while most depth-map applications (such as 3D gaming, vehicle collision detection, etc.) adopt active scan systems to measure the distance. It is challenging to design an efficient hardware architecture of stereo matching which meets the real-time/high-resolution requirement. Moreover, external factors such as lighting condition, variance of lens distortion, and stereo image misalignment may impact the accuracy of the depth measurement significantly. To address these issues, we propose a real-time stereo matching architecture which is optimized for the accuracy of pose/gesture recognition and vehicle collision detection. The proposed architecture features sub-pixel estimation and programmable features in lens distortion, misalignment, lighting factor, working range, and refinement parameters. FPGA implementation of the proposed architecture produces stable depth map stream, reaching 1920×1080 image resolution at 60fps.