{"title":"战场粒子效应研究","authors":"Renjie Xu, Fuling Zhang","doi":"10.1109/ICVRV.2017.00124","DOIUrl":null,"url":null,"abstract":"this paper analysis and summaries the general concepts and classifications of the battlefield particle effects, and realistic implementation based the Cryengine SandBox editor, in order to present the realistic virtual battlefield scenes","PeriodicalId":187934,"journal":{"name":"2017 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Battlefield Particle Effects Research\",\"authors\":\"Renjie Xu, Fuling Zhang\",\"doi\":\"10.1109/ICVRV.2017.00124\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"this paper analysis and summaries the general concepts and classifications of the battlefield particle effects, and realistic implementation based the Cryengine SandBox editor, in order to present the realistic virtual battlefield scenes\",\"PeriodicalId\":187934,\"journal\":{\"name\":\"2017 International Conference on Virtual Reality and Visualization (ICVRV)\",\"volume\":\"50 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 International Conference on Virtual Reality and Visualization (ICVRV)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICVRV.2017.00124\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Virtual Reality and Visualization (ICVRV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2017.00124","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
this paper analysis and summaries the general concepts and classifications of the battlefield particle effects, and realistic implementation based the Cryengine SandBox editor, in order to present the realistic virtual battlefield scenes