以玩家的身份体验设计。重新思考公共空间协同设计的“好奇实践”

Laura Winge, A. M. Wagner, Bettina Lamm
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引用次数: 0

摘要

“Move the neighborhood”是一个研究项目,通过儿童和设计研究人员之间的设计合作,为哥本哈根的公共绿地共同设计可玩装置。我们采用了一个共同设计过程去调查解构游戏和设计的规则是否能够引发关于可玩空间的新思考方式。其目的是测试参与性过程,以确定与游戏和游戏设计相关的有意义的内容,从规则到协作即兴创作。我们的实地考察培养了Haraway所谓的“反应能力”,这种“好奇的实践”探索了儿童和设计师之间合作中意想不到的东西。游戏研究中的“果冻蛋糕”比喻被用来说明游戏的混乱性,并构建了关于协作设计的讨论框架。我们将游戏视为一种严肃的共同参与者,通过富有成效的、混乱的行动领域来唤起集体世界,并使参与者能够参与可玩公共空间的共同设计。在本文中,我们将探讨游戏如何在艺术和学术过程中创造能动性、激发想象力和开拓实践。借鉴Barad的“intra-action”概念,我们将设计/游戏作为一种动态引擎来探索协作设计实践,作为艺术、游戏和共同设计之间的对话。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Play as a Player in Design. Rethinking a ‘Curious Practice’ for Co-designing Public Space
‘Move the Neighbourhood’ is a research project experimenting with co-designing playable installations for a public green space in Copenhagen through a design-based collaboration between children and design-researchers. We employed a co-design process to investigate whether deconstructing the rules for both play and design could trigger new ways of thinking about playable spaces. The aim was to test a participatory process in order to identify what might be meaningful in relation to both play and designing for play, along a spectrum ranging from rules to collaborative improvisation. Our fieldwork cultivated what Haraway calls ‘response-ability’ in a ‘curious practice’ that explores the unanticipated in the collaboration between children and designers. The metaphor of a ‘jelly cake’ from play-research was used to illustrate the messiness of play and to frame the discussion on collaborative design. We see play as a serious co-player that evokes collective worlds through productive, messy fields of action, and enables actors to engage in the co-design of playable public space. In this article, we investigate how play can create agency, spark imagination and open up practices in both artistic and academic processes. Drawing on Barad’s concept of ‘intra-action’, we investigate design/play as a dynamic engine for exploring collaborative design practices as a dialogue between art, play and co-design.
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