J. P. Hansen, Vijay Rajanna, I. Mackenzie, Per Baekgaard
{"title":"通过头戴式显示器,通过凝视,头部和鼠标进行点击和停留交互的菲茨定律研究","authors":"J. P. Hansen, Vijay Rajanna, I. Mackenzie, Per Baekgaard","doi":"10.1145/3206343.3206344","DOIUrl":null,"url":null,"abstract":"Gaze and head tracking, or pointing, in head-mounted displays enables new input modalities for point-select tasks. We conducted a Fitts' law experiment with 41 subjects comparing head pointing and gaze pointing using a 300 ms dwell (n = 22) or click (n = 19) activation, with mouse input providing a baseline for both conditions. Gaze and head pointing were equally fast but slower than the mouse; dwell activation was faster than click activation. Throughput was highest for the mouse (2.75 bits/s), followed by head pointing (2.04 bits/s) and gaze pointing (1.85 bits/s). With dwell activation, however, throughput for gaze and head pointing were almost identical, as was the effective target width (≈ 55 pixels; about 2°) for all three input methods. Subjective feedback rated the physical workload less for gaze pointing than head pointing.","PeriodicalId":446217,"journal":{"name":"Proceedings of the Workshop on Communication by Gaze Interaction","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"70","resultStr":"{\"title\":\"A Fitts' law study of click and dwell interaction by gaze, head and mouse with a head-mounted display\",\"authors\":\"J. P. Hansen, Vijay Rajanna, I. Mackenzie, Per Baekgaard\",\"doi\":\"10.1145/3206343.3206344\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gaze and head tracking, or pointing, in head-mounted displays enables new input modalities for point-select tasks. We conducted a Fitts' law experiment with 41 subjects comparing head pointing and gaze pointing using a 300 ms dwell (n = 22) or click (n = 19) activation, with mouse input providing a baseline for both conditions. Gaze and head pointing were equally fast but slower than the mouse; dwell activation was faster than click activation. Throughput was highest for the mouse (2.75 bits/s), followed by head pointing (2.04 bits/s) and gaze pointing (1.85 bits/s). With dwell activation, however, throughput for gaze and head pointing were almost identical, as was the effective target width (≈ 55 pixels; about 2°) for all three input methods. Subjective feedback rated the physical workload less for gaze pointing than head pointing.\",\"PeriodicalId\":446217,\"journal\":{\"name\":\"Proceedings of the Workshop on Communication by Gaze Interaction\",\"volume\":\"50 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-06-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"70\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Workshop on Communication by Gaze Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3206343.3206344\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Workshop on Communication by Gaze Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3206343.3206344","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Fitts' law study of click and dwell interaction by gaze, head and mouse with a head-mounted display
Gaze and head tracking, or pointing, in head-mounted displays enables new input modalities for point-select tasks. We conducted a Fitts' law experiment with 41 subjects comparing head pointing and gaze pointing using a 300 ms dwell (n = 22) or click (n = 19) activation, with mouse input providing a baseline for both conditions. Gaze and head pointing were equally fast but slower than the mouse; dwell activation was faster than click activation. Throughput was highest for the mouse (2.75 bits/s), followed by head pointing (2.04 bits/s) and gaze pointing (1.85 bits/s). With dwell activation, however, throughput for gaze and head pointing were almost identical, as was the effective target width (≈ 55 pixels; about 2°) for all three input methods. Subjective feedback rated the physical workload less for gaze pointing than head pointing.