图上囚徒困境中的合作

D. Ashlock
{"title":"图上囚徒困境中的合作","authors":"D. Ashlock","doi":"10.1109/CIG.2007.368078","DOIUrl":null,"url":null,"abstract":"A combinatorial graph can be used to place a geography on a population of evolving agents. In this paper agents are trained to play prisoner's dilemma while situated on combinatorial graphs. A collection of thirteen different combinatorial graphs is used. The graph always limits which agents can mate during reproduction. Two sets of experiments are performed for each graph: one in which agents only play prisoners dilemma against their neighbors and one in which fitness is evaluated by a round robin tournament among all population members. Populations are evaluated on their level of cooperativeness, the type of play they engage in, and by identifying the type and diversity of strategies that are present. This latter analysis relies on the fingerprinting of players, a representation-independent method of identifying strategies. Changing the combinatorial graph on which a population lives is found to yield statistically significant changes in the character of the evolved populations for all the metrics used","PeriodicalId":365269,"journal":{"name":"2007 IEEE Symposium on Computational Intelligence and Games","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"23","resultStr":"{\"title\":\"Cooperation in Prisoner's Dilemma on Graphs\",\"authors\":\"D. Ashlock\",\"doi\":\"10.1109/CIG.2007.368078\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A combinatorial graph can be used to place a geography on a population of evolving agents. In this paper agents are trained to play prisoner's dilemma while situated on combinatorial graphs. A collection of thirteen different combinatorial graphs is used. The graph always limits which agents can mate during reproduction. Two sets of experiments are performed for each graph: one in which agents only play prisoners dilemma against their neighbors and one in which fitness is evaluated by a round robin tournament among all population members. Populations are evaluated on their level of cooperativeness, the type of play they engage in, and by identifying the type and diversity of strategies that are present. This latter analysis relies on the fingerprinting of players, a representation-independent method of identifying strategies. Changing the combinatorial graph on which a population lives is found to yield statistically significant changes in the character of the evolved populations for all the metrics used\",\"PeriodicalId\":365269,\"journal\":{\"name\":\"2007 IEEE Symposium on Computational Intelligence and Games\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"23\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2007 IEEE Symposium on Computational Intelligence and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2007.368078\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 IEEE Symposium on Computational Intelligence and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2007.368078","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 23

摘要

组合图可用于在不断进化的主体群体上放置地理位置。本文训练智能体在组合图上玩囚徒困境。使用了13个不同组合图的集合。这个图总是限制了在繁殖过程中哪些代理可以交配。对每个图进行两组实验:一组实验中,智能体只对其邻居进行囚徒困境,另一组实验中,通过在所有群体成员中进行循环赛来评估适应度。群体的评估是基于他们的合作水平,他们参与的游戏类型,以及通过识别现有策略的类型和多样性。后一种分析依赖于玩家的指纹,这是一种与表征无关的识别策略的方法。人们发现,改变一个种群赖以生存的组合图,就所有使用的度量标准而言,会产生统计学上显著的进化种群特征变化
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cooperation in Prisoner's Dilemma on Graphs
A combinatorial graph can be used to place a geography on a population of evolving agents. In this paper agents are trained to play prisoner's dilemma while situated on combinatorial graphs. A collection of thirteen different combinatorial graphs is used. The graph always limits which agents can mate during reproduction. Two sets of experiments are performed for each graph: one in which agents only play prisoners dilemma against their neighbors and one in which fitness is evaluated by a round robin tournament among all population members. Populations are evaluated on their level of cooperativeness, the type of play they engage in, and by identifying the type and diversity of strategies that are present. This latter analysis relies on the fingerprinting of players, a representation-independent method of identifying strategies. Changing the combinatorial graph on which a population lives is found to yield statistically significant changes in the character of the evolved populations for all the metrics used
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信