“思维帽2.0”:利用虚构科幻世界的神器,运用脑电图和感知魔法培养儿童成长心态的初步研究

Nataliya Kosmyna, Alexandra Gross, P. Maes
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引用次数: 7

摘要

旨在促进儿童成长心态的干预措施包括教授大脑的变化能力和玩电脑游戏。在这项工作中,我们探索了一种通过与“魔法帽”系统的互动来培养成长心态的新方法,该系统由科幻和流行文化参考的对象组成,如复仇者联盟或星球大战。这些伪影通过嵌入脑电图(EEG)电极得到“增强”。在初始化阶段,“魔法帽”使用已建立的脑机接口算法来识别儿童的某些心理过程,然后儿童能够使用他们的大脑信号来控制机器人。我们报告了一项实验,该实验在被要求解决数学问题的孩子身上验证了该系统。我们评估了他们在使用系统前后的心态。与对照组相比,使用该系统的孩子自我报告有更强的成长心态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
"The thinking cap 2.0": preliminary study on fostering growth mindset of children by means of electroencephalography and perceived magic using artifacts from fictional sci-fi universes
Interventions aimed at promoting a growth mindset in children range from teaching about the brain's ability to change to playing computer games. In this work, we explore a novel approach to foster a growth mindset by means of interaction with a "magic hat" system which consists of using objects from sci-fi and pop-cultural references like Avengers or Star Wars. The artifacts are "enhanced" with embedded Electroencephalography (EEG) electrodes. In an initialization phase, the "magic hat" uses established Brain-Computer Interface algorithms to recognize certain mental processes of the child and the child is then able to use their brain signals to control a robot. We report on an experiment that validates the system with children who were asked to solve math problems. We evaluated their mindset before and after use of the system. In comparison with a control group, the children who used the system self-reported having a stronger growth mindset.
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