{"title":"一种新的3D视频深度图编码模式选择技术","authors":"D. V. S. X. D. Silva, W. Fernando, H. K. Arachchi","doi":"10.1109/ICASSP.2010.5495093","DOIUrl":null,"url":null,"abstract":"Compression of Depth maps that are used in 3D video systems based on Depth Image Based Rendering (DIBR) poses a new challenge in video coding, since it is not a sequence of images for final viewing by end users rather an aid for rendering. Therefore, compressing depth maps using existing video coding techniques yields unacceptable distortions while rendering virtual views. In this paper we propose a novel mode selection method for offline compression of depth maps by selecting modes collaboratively considering an entire row of macroblocks together. For selecting these modes while encoding, we propose a novel distortion criteria that incorporates rendering distortions instead of distortion of depth map itself. A genetic algorithm based optimization technique is used for the mode selection. The simulation results suggest that the proposed technique can improve the PSNR up to 1.6dB in the rendered stereoscopic views in comparison to the block wise mode selection method based on Lagrange Optimization and the distortion of the depth map itself.","PeriodicalId":293333,"journal":{"name":"2010 IEEE International Conference on Acoustics, Speech and Signal Processing","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"33","resultStr":"{\"title\":\"A new mode selection technique for coding Depth maps of 3D video\",\"authors\":\"D. V. S. X. D. Silva, W. Fernando, H. K. Arachchi\",\"doi\":\"10.1109/ICASSP.2010.5495093\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Compression of Depth maps that are used in 3D video systems based on Depth Image Based Rendering (DIBR) poses a new challenge in video coding, since it is not a sequence of images for final viewing by end users rather an aid for rendering. Therefore, compressing depth maps using existing video coding techniques yields unacceptable distortions while rendering virtual views. In this paper we propose a novel mode selection method for offline compression of depth maps by selecting modes collaboratively considering an entire row of macroblocks together. For selecting these modes while encoding, we propose a novel distortion criteria that incorporates rendering distortions instead of distortion of depth map itself. A genetic algorithm based optimization technique is used for the mode selection. The simulation results suggest that the proposed technique can improve the PSNR up to 1.6dB in the rendered stereoscopic views in comparison to the block wise mode selection method based on Lagrange Optimization and the distortion of the depth map itself.\",\"PeriodicalId\":293333,\"journal\":{\"name\":\"2010 IEEE International Conference on Acoustics, Speech and Signal Processing\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-03-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"33\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE International Conference on Acoustics, Speech and Signal Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICASSP.2010.5495093\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE International Conference on Acoustics, Speech and Signal Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICASSP.2010.5495093","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 33
摘要
基于深度图像渲染(deep Image based Rendering, DIBR)的3D视频系统中使用的深度图压缩对视频编码提出了新的挑战,因为它不是供最终用户观看的图像序列,而是用于渲染的辅助工具。因此,在渲染虚拟视图时,使用现有视频编码技术压缩深度图会产生不可接受的失真。本文提出了一种新的深度图离线压缩模式选择方法,即在考虑整行宏块的情况下协同选择模式。为了在编码时选择这些模式,我们提出了一种新的失真标准,该标准包含了渲染失真而不是深度图本身的失真。采用基于遗传算法的优化技术进行模式选择。仿真结果表明,与基于拉格朗日优化的分块模式选择方法和深度图本身的失真相比,该方法可以将渲染立体视图的PSNR提高到1.6dB。
A new mode selection technique for coding Depth maps of 3D video
Compression of Depth maps that are used in 3D video systems based on Depth Image Based Rendering (DIBR) poses a new challenge in video coding, since it is not a sequence of images for final viewing by end users rather an aid for rendering. Therefore, compressing depth maps using existing video coding techniques yields unacceptable distortions while rendering virtual views. In this paper we propose a novel mode selection method for offline compression of depth maps by selecting modes collaboratively considering an entire row of macroblocks together. For selecting these modes while encoding, we propose a novel distortion criteria that incorporates rendering distortions instead of distortion of depth map itself. A genetic algorithm based optimization technique is used for the mode selection. The simulation results suggest that the proposed technique can improve the PSNR up to 1.6dB in the rendered stereoscopic views in comparison to the block wise mode selection method based on Lagrange Optimization and the distortion of the depth map itself.