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引用次数: 7
摘要
本文将当前对沉浸式体验的迷恋与化身存在的具体化和再现问题联系起来。它还参考了理论中的“图像”和“情感”转变,以辨别“化身想要什么”,这是对文化理论家W. J. T.米切尔思想的一种发挥。我们认为,“真实”或“真实”与我们对化身创作的感觉几乎没有关系,这些化身实际上是自画像。它们的存在揭示了我们的欲望、渴望、恐惧和不安全感。阿凡达是一种动画的、表演的形象,它反映了我们给它注入主观性的愿望,同时又把它当作一个对象来思考。化身也让我们看到了技术的崇高。我们认为,技术版本反映了自然的崇高,是我们与自我和我们的化身实例的关系的一部分。
What do avatars want now? Posthuman embodiment and the technological sublime
This article connects the current fascination with immersive experience to the question of embodiment and representation by avatar presence. It also references the ‘pictorial’ and ‘affective’ turns in theory in order to discern ‘what avatars want’, a play on the cultural theorist W. J. T. Mitchell's ideas. We propose that ‘truth’ or ‘real’ has very little to do with how we feel about our avatar creations which are in effect self-portraits. Their existence reveals our desires, yearnings, fears and insecurities. The avatar is an animated, performed image which mirrors our desire to inject it with subjectivity, while at the same time thinking of it as an object. Avatar embodiment also points us to the technological sublime. Reflecting the natural sublime, we argue that the technological version is part and parcel of our relationship to self and our avatar instantiations.