{"title":"激励人们的工作:通过游戏化改造组织","authors":"B. Peischl, Johannes Schantl, Andreas Holzinger","doi":"10.5220/0005050502010208","DOIUrl":null,"url":null,"abstract":"In this article we motivate how enterprise 2.0 technology and gamification can be used to transform today's organizations. The notable benefits include higher engagement of employees, productivity enhancements, improvements in efficiency, innovation and community building. We identify the major building blocks of games and outline how enterprises and NGOs apply these principles in real world scenarios.","PeriodicalId":114336,"journal":{"name":"2014 11th International Conference on e-Business (ICE-B)","volume":"205 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Energizing people's work: Transforming organizations through gamification\",\"authors\":\"B. Peischl, Johannes Schantl, Andreas Holzinger\",\"doi\":\"10.5220/0005050502010208\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this article we motivate how enterprise 2.0 technology and gamification can be used to transform today's organizations. The notable benefits include higher engagement of employees, productivity enhancements, improvements in efficiency, innovation and community building. We identify the major building blocks of games and outline how enterprises and NGOs apply these principles in real world scenarios.\",\"PeriodicalId\":114336,\"journal\":{\"name\":\"2014 11th International Conference on e-Business (ICE-B)\",\"volume\":\"205 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-08-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 11th International Conference on e-Business (ICE-B)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5220/0005050502010208\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 11th International Conference on e-Business (ICE-B)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5220/0005050502010208","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Energizing people's work: Transforming organizations through gamification
In this article we motivate how enterprise 2.0 technology and gamification can be used to transform today's organizations. The notable benefits include higher engagement of employees, productivity enhancements, improvements in efficiency, innovation and community building. We identify the major building blocks of games and outline how enterprises and NGOs apply these principles in real world scenarios.