{"title":"基于熵改进hmm的三维动态手势识别","authors":"Junhong Wu, Jun Cheng, Wei Feng","doi":"10.1109/ICINFA.2014.6932655","DOIUrl":null,"url":null,"abstract":"Nowadays gesture recognition is a hot topic in the field of human-computer interaction (HCI). HCI develop very fast, and also brings surprise to us constantly. In this paper, we propose a novel approach based on improved HMMs with entropy to recognize the 3D gesture. In our method, there are two steps to recognize a gesture: 1. detect the key nodes of body with extracting the skeleton point. A low-pass filter is utilized to smooth trajectory later. 2. We use improved Hidden Markov Models (HMMs) algorithm which has a virtual start node and a virtual end node with another layer for gesture recognition. In order to decide when to start meaning gesture and when to end non-meaning gesture, we use entropy which can enlarge the searching space to avoid over-fitting and local minimum. Experimental results will demonstrate the performance of proposed approach.","PeriodicalId":427762,"journal":{"name":"2014 IEEE International Conference on Information and Automation (ICIA)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"3D dynamic gesture recognition based on improved HMMs with entropy\",\"authors\":\"Junhong Wu, Jun Cheng, Wei Feng\",\"doi\":\"10.1109/ICINFA.2014.6932655\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Nowadays gesture recognition is a hot topic in the field of human-computer interaction (HCI). HCI develop very fast, and also brings surprise to us constantly. In this paper, we propose a novel approach based on improved HMMs with entropy to recognize the 3D gesture. In our method, there are two steps to recognize a gesture: 1. detect the key nodes of body with extracting the skeleton point. A low-pass filter is utilized to smooth trajectory later. 2. We use improved Hidden Markov Models (HMMs) algorithm which has a virtual start node and a virtual end node with another layer for gesture recognition. In order to decide when to start meaning gesture and when to end non-meaning gesture, we use entropy which can enlarge the searching space to avoid over-fitting and local minimum. Experimental results will demonstrate the performance of proposed approach.\",\"PeriodicalId\":427762,\"journal\":{\"name\":\"2014 IEEE International Conference on Information and Automation (ICIA)\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-07-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 IEEE International Conference on Information and Automation (ICIA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICINFA.2014.6932655\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE International Conference on Information and Automation (ICIA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICINFA.2014.6932655","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
3D dynamic gesture recognition based on improved HMMs with entropy
Nowadays gesture recognition is a hot topic in the field of human-computer interaction (HCI). HCI develop very fast, and also brings surprise to us constantly. In this paper, we propose a novel approach based on improved HMMs with entropy to recognize the 3D gesture. In our method, there are two steps to recognize a gesture: 1. detect the key nodes of body with extracting the skeleton point. A low-pass filter is utilized to smooth trajectory later. 2. We use improved Hidden Markov Models (HMMs) algorithm which has a virtual start node and a virtual end node with another layer for gesture recognition. In order to decide when to start meaning gesture and when to end non-meaning gesture, we use entropy which can enlarge the searching space to avoid over-fitting and local minimum. Experimental results will demonstrate the performance of proposed approach.