CultLab3D -在3D大规模数字化的边缘

Pedro Santos, M. Ritz, R. Tausch, H. Schmedt, Rafael Monroy, A. D. Stefano, Oliver Posniak, C. Fuhrmann, D. Fellner
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引用次数: 31

摘要

获取真实物体的三维几何、纹理和光学材料属性仍然消耗相当多的时间,并迫使人类将全部注意力投入到这一过程中。我们提出CultLab3D,一个自动模块化的三维数字化管道,旨在有效地大规模数字化三维几何,纹理和光学材料的性质。CultLab3D需要最少的人为干预,并将处理时间减少到今天人工数字化工作的一小部分。我们数字化工作流程的最后一步涉及将数字对象集成到持久的3D文化遗产馆藏中,以及与该对象相关的可用语义信息。此外,一个软件工具促进了虚拟的、与位置无关的对象的虚拟替代品的分析和发布,并鼓励世界各地的科学家之间的合作。该管道以模块化方式设计,并允许进一步扩展以合并新技术。例如,通过切换扫描头,可以获得更粗糙或更精细的3D几何形状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CultLab3D - On the Verge of 3D Mass Digitization
Acquisition of 3D geometry, texture and optical material properties of real objects still consumes a considerable amount of time, and forces humans to dedicate their full attention to this process. We propose CultLab3D, an automatic modular 3D digitization pipeline, aiming for efficient mass digitization of 3D geometry, texture, and optical material properties. CultLab3D requires minimal human intervention and reduces processing time to a fraction of today's efforts for manual digitization. The final step in our digitization workflow involves the integration of the digital object into enduring 3D Cultural Heritage Collections together with the available semantic information related to the object. In addition, a software tool facilitates virtual, location-independent analysis and publication of the virtual surrogates of the objects, and encourages collaboration between scientists all around the world. The pipeline is designed in a modular fashion and allows for further extensions to incorporate newer technologies. For instance, by switching scanning heads, it is possible to acquire coarser or more refined 3D geometry.
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