设计可持续的供应链

P. Fiala, Renata Majovská
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引用次数: 0

摘要

供应链是一个复杂的、动态的供需网络,包括代理、活动、资源、技术和信息,将产品或服务从供应商转移到客户。供应链的适用性可以通过多种标准来衡量,例如环境、社会、经济和其他标准。在可持续供应链各成员的利益之间寻找平衡是一个非常重要的问题。本文的主要目的是分析可持续供应链的设计,并为可持续供应链的设计创造一个综合的模型和解决方法。多准则分析和博弈论是一种自然的选择,可以有效地分析和建模这种多主体多准则情况下的决策,其结果取决于每个主体的选择。多标准分析有助于评估供应链的可持续性。De Novo方法侧重于设计最优系统。博弈论已成为分析多主体供应链的有效工具。游戏用于供应链的行为建模;它们侧重于资源、能力、成本、收入和利润的分配。合作竞争理念将竞争与合作的优势结合为新的动力,不仅可以产生更多的利润,还可以改变商业环境的性质,为用户带来利益。关键词:供应链,可持续性,多准则,从头开始,博弈论,均匀博弈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing sustainable supply chains
A supply chain is a complex and dynamic supply and demand network of agents, activities, resources, technology and information involved in moving products or services from supplier to customer. The suitability of supply chains can be measured by multiple criteria, such as environmental, social, economic, and others. Finding an equilibrium between the interests of members of a sustainable supply chain is a very important problem. The main objective of the paper is to analyze the design of sustainable supply chains and to create a comprehensive model and solution methods for designing sustainable supply chains. Multiple criteria analysis and game theory is a natural choice to effectively analyze and model decision making in such multiple agent situation with multiple criteria where the outcome depends on the choice made by every agent. Multiple criteria analysis is useful for assessing sustainability of supply chains. The De Novo approach focusses on designing optimal systems. Game theory has become a useful instrument in the analysis of supply chains with multiple agents. Games are used for behavior modeling of supply chains; they focus on the allocation of resources, capacities, costs, revenues and profits. The co-opetition concept combines the advantages of both competition and cooperation into new dynamics, which can be used to not only generate more profits, but also to change the nature of the business environment for the benefit of users. Keywords: supply chain, sustainability, multiple criteria, De Novo approach, game theory, biform games.
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