Clinton Anderson, Jiawei Huang, Kazuki Takashima, Y. Kitamura
{"title":"光追踪:光线投射运动,以改善平台虚拟现实游戏中的角色控制","authors":"Clinton Anderson, Jiawei Huang, Kazuki Takashima, Y. Kitamura","doi":"10.1145/3139468.3139469","DOIUrl":null,"url":null,"abstract":"Establishing user-friendly character control has been a challenge for virtual reality since its recent explosion. Several methods of character navigation have been presented to the general VR audience, however, each have unique and particular problems that have constrained developers, forcing them for instance to work within a limited play area or to circumvent the nausea that is paired with a freely roaming character. The authors feel that the limiting of character movement coming from these traditional methods may inhibit creativity, and solid gameplay. It is imperative that we find the best ways to navigate in VR, and promote them to gradually work with the optimal and most comfortable control schemes.","PeriodicalId":299203,"journal":{"name":"SIGGRAPH Asia 2017 VR Showcase","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Light-tracing: ray-casted movement for improved character control in platform virtual reality gaming\",\"authors\":\"Clinton Anderson, Jiawei Huang, Kazuki Takashima, Y. Kitamura\",\"doi\":\"10.1145/3139468.3139469\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Establishing user-friendly character control has been a challenge for virtual reality since its recent explosion. Several methods of character navigation have been presented to the general VR audience, however, each have unique and particular problems that have constrained developers, forcing them for instance to work within a limited play area or to circumvent the nausea that is paired with a freely roaming character. The authors feel that the limiting of character movement coming from these traditional methods may inhibit creativity, and solid gameplay. It is imperative that we find the best ways to navigate in VR, and promote them to gradually work with the optimal and most comfortable control schemes.\",\"PeriodicalId\":299203,\"journal\":{\"name\":\"SIGGRAPH Asia 2017 VR Showcase\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIGGRAPH Asia 2017 VR Showcase\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3139468.3139469\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2017 VR Showcase","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3139468.3139469","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Light-tracing: ray-casted movement for improved character control in platform virtual reality gaming
Establishing user-friendly character control has been a challenge for virtual reality since its recent explosion. Several methods of character navigation have been presented to the general VR audience, however, each have unique and particular problems that have constrained developers, forcing them for instance to work within a limited play area or to circumvent the nausea that is paired with a freely roaming character. The authors feel that the limiting of character movement coming from these traditional methods may inhibit creativity, and solid gameplay. It is imperative that we find the best ways to navigate in VR, and promote them to gradually work with the optimal and most comfortable control schemes.