走自己的路:基于时间的虚拟遗产世界中的用户偏好

Kit Devine
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引用次数: 4

摘要

虚拟现实虽然仍然昂贵,但在博物馆里正变得越来越普遍。虽然互动游戏被吹捧为强大的学习工具,但虚拟世界是可以支持一系列活动的地方,包括但不限于互动游戏。虚拟悉尼岩石(VSR)是一个基于时间的多模态虚拟遗产世界的原型。它在澳大利亚悉尼历史悠久的悉尼岩石区的岩石发现博物馆进行了测试。VSR的用户可以选择玩游戏、游览和自由探索。最初的调查结果显示,博物馆游客喜欢通过几种可用的模式参与VSR,而游戏是最不受欢迎的。个人用户有明确的偏好,这三种交互模式中的每一种都是相当少数用户的首选模式。总之,当谈到学习时,用户喜欢各种模式的组合,因为他们知道每种模式都有自己的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Go your own way: User preference in a time-based virtual heritage world
Virtual reality, though still expensive, is becoming more common in museums. And while interactive games are touted as powerful learning tools, virtual worlds are places that can support a range of activities including, but not limited to, interactive games. The Virtual Sydney Rocks (VSR) is a prototype multi-modal time-based virtual heritage world. It was tested at the Rocks Discovery Museum in the historic Sydney Rocks district in Sydney, Australia. Users of the VSR had the option of playing a Game, taking a Tour and Exploring freely. The initial findings reveal that museum visitors liked to engage with the VSR via several of the available modes and that the game was the least popular. Individual users had clear preferences and each of the three interaction modes was the preferred mode for a significant minority of users. In conclusion, when it comes to learning users liked a combination of modes as they appreciated that each mode had particular strengths.
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