沉浸式虚拟环境中的旅行:视点运动控制技术的评估

D. Bowman, David Koller, L. Hodges
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引用次数: 617

摘要

介绍了通过沉浸式虚拟环境进行第一人称运动控制或旅行的技术分类,以及评估特定虚拟环境任务中不同技术质量的框架。我们在这个框架内进行了三个定量实验:直接移动到不同大小和距离的目标物体的不同技术的比较,相对于参考物体移动的不同技术的比较,以及不同运动技术及其在用户中产生的“迷失感”的比较。结果表明,在相对运动任务中,“指向”技术相对于“凝视”转向技术更有利,而将用户瞬间传送到新位置的运动技术与用户定向障碍的增加相关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques
Presents a categorization of techniques for first-person motion control, or travel, through immersive virtual environments, as well as a framework for evaluating the quality of different techniques for specific virtual environment tasks. We conduct three quantitative experiments within this framework: a comparison of different techniques for moving directly to a target object varying in size and distance, a comparison of different techniques for moving relative to a reference object, and a comparison of different motion techniques and their resulting sense of "disorientation" in the user. Results indicate that "pointing" techniques are advantageous relative to "gaze-directed" steering techniques for a relative motion task, and that motion techniques which instantly teleport users to new locations are correlated with increased user disorientation.
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