基于图像和视频的渲染

C. Lipski, A. Hilsmann, C. Dachsbacher, M. Eisemann
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引用次数: 2

摘要

基于图像和视频的渲染(IVBR)的目的是能够从一组传统的场景照片或视频中合成真实世界场景和事件的逼真的新虚拟视图。纯基于图像,或全光学,使用大量图像接近密集采样场景外观,章节17.2和5.3。通过简单地重新采样捕获的图像数据来生成新的视图。相比之下,几何辅助方法需要更少的输入图像。在这里,3D场景几何是先验已知的,从捕获的图像中重建,或者通过一些其他手段单独获得,例如,测距成像,第4章。与(近似)场景几何可用,视图
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Image- and Video-Based Rendering
The purpose of imageand video-based rendering (IVBR) is to be able to synthesize photo-realistic new, virtual views of real-world scenes and events from no more than a set of conventional photographs or videos of the scene. Purely image-based, or plenoptic, approaches densely sample scene appearance using a large number of images, Sections 17.2 and 5.3. New views are generated by simply re-sampling the captured image data. In contrast, geometry-assisted methods require much less input images. Here, 3D scene geometry is either a-priori known, reconstructed from the captured imagery, or acquired separately by some other means, e.g., ranging imaging, Chapter 4. With (approximate) scene geometry available, views
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