工程教育与虚拟现实的应用:理念与可能性

Ridhi Jindal, S. Mittal, Arnav Bansal
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引用次数: 0

摘要

先前关于在新项目的创建和评估中使用虚拟现实和数字原型的研究表明,虚拟现实缩短了开发时间和成本,同时提高了学生的参与度和创造力。行业已经大量使用VR和数字原型来进行产品设计和可用性测试。许多研究试图调查VR如何影响工程教育背景下的合作、保留、参与和动机。假设将VR与基于项目的学习策略相结合,可以提高课程的学习效果,促进有效的沟通,同时促进工程设计项目中预期目标的实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engineering Education and the Use of Virtual Reality: Idea and Possibility
Prior research on using Virtual Reality and digital prototyping in the creation and evaluation of new items has shown that VR shortens development times and costs while boosting student engagement and creativity. Industries have made substantial use of VR and digital prototyping for product design and usability testing. Numerous studies have sought to investigate how VR affects cooperation, retention, engagement, and motivation in the setting of engineering education. Using VR in conjunction with a project-based learning strategy is hypothesized to increase learning outcomes for the course and foster effective communication while facilitating the accomplishment of desired objectives in the engineering design project.
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