{"title":"利用触觉和有限元模型模拟外科手术中的切割应用","authors":"C. Mendoza, C. Laugier","doi":"10.1109/VR.2003.1191172","DOIUrl":null,"url":null,"abstract":"Soft tissue cutting is an important task in surgery simulators. We use a separation of elements approach instead of destroying or subdividing the elements. Previously we have started a new cutting approach for 2D mass-springs models: separating the elements. It does not increment the number of elements (as in the subdivision approach) and maintains the same mass during simulations (against the destruction approach).","PeriodicalId":105245,"journal":{"name":"IEEE Virtual Reality, 2003. Proceedings.","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Simulating cutting in surgery applications using haptics and finite element models\",\"authors\":\"C. Mendoza, C. Laugier\",\"doi\":\"10.1109/VR.2003.1191172\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Soft tissue cutting is an important task in surgery simulators. We use a separation of elements approach instead of destroying or subdividing the elements. Previously we have started a new cutting approach for 2D mass-springs models: separating the elements. It does not increment the number of elements (as in the subdivision approach) and maintains the same mass during simulations (against the destruction approach).\",\"PeriodicalId\":105245,\"journal\":{\"name\":\"IEEE Virtual Reality, 2003. Proceedings.\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-03-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Virtual Reality, 2003. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2003.1191172\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Virtual Reality, 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2003.1191172","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Simulating cutting in surgery applications using haptics and finite element models
Soft tissue cutting is an important task in surgery simulators. We use a separation of elements approach instead of destroying or subdividing the elements. Previously we have started a new cutting approach for 2D mass-springs models: separating the elements. It does not increment the number of elements (as in the subdivision approach) and maintains the same mass during simulations (against the destruction approach).