Xiaofeng Qiu, Huaqun Liu, Ke Ren, Mingyu Zhang, H. Yan, Yang Lu
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Design and Implementation of “Winning Luding Bridge” Immersion FPS Game Based on Unity3D Technology
This paper studies the design and implementation of an immersive FPS game based on Unity with the theme of flying over Luding Bridge. Combining virtual reality technology and the historical event of flying over Luding Bridge, in this thesis, we innovatively combine virtual reality technology with red culture, and use its immersion to enable users to experience the connotation of red culture firsthand.In this research, the 3dsMax modeling tool is used for scene restoration and Unity is used for interactive design, so as to achieve the effect of traveling through time and space. Reappearing the battle scene of flying over the Luding Bridge, allowing users to experience interactive actions such as shooting and laying planks from a first-person perspective. Users can observe the scene visually and use various body movements to deepen the impression. Feel the red history, technology helps culture