{"title":"ChemistLab:一个带有学习分析仪表板的教育游戏","authors":"Shuoh-Chwen Ong, Fang-Fang Chua","doi":"10.1109/ICALT55010.2022.00038","DOIUrl":null,"url":null,"abstract":"Educational games are games explicitly designed with educational purposes and aims to balance learning and playing. These educational games help people to learn and improve as they play. However, there is a lack of gameplay monitoring process whereby the real-time information of game progress is not being reflected. Most of the existing educational games do not consolidate with learning analytics dashboards which leads to no visualization of gameplay information and inadequate gameplay analysis. When players have information on how to improve their performance, they will be encouraged to revisit the game. Hence, an educational game with learning analytics dashboard, ChemistLab, is developed for learners to learn chemistry. The dashboard will visualize the performance and skills changes overtime which reflect the players’ learning patterns and strategies used to improve their performance for better learning. The learning content of the game is extracted from the Malaysia Upper Secondary Education (Form 4) Chemistry syllabus. The expected output of the game is to allow users to observe their gameplay performance through the dashboard and gaining new knowledge through the game with the achievement of learning objectives.","PeriodicalId":221464,"journal":{"name":"2022 International Conference on Advanced Learning Technologies (ICALT)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"ChemistLab: An Educational Game with Learning Analytics Dashboard\",\"authors\":\"Shuoh-Chwen Ong, Fang-Fang Chua\",\"doi\":\"10.1109/ICALT55010.2022.00038\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Educational games are games explicitly designed with educational purposes and aims to balance learning and playing. These educational games help people to learn and improve as they play. However, there is a lack of gameplay monitoring process whereby the real-time information of game progress is not being reflected. Most of the existing educational games do not consolidate with learning analytics dashboards which leads to no visualization of gameplay information and inadequate gameplay analysis. When players have information on how to improve their performance, they will be encouraged to revisit the game. Hence, an educational game with learning analytics dashboard, ChemistLab, is developed for learners to learn chemistry. The dashboard will visualize the performance and skills changes overtime which reflect the players’ learning patterns and strategies used to improve their performance for better learning. The learning content of the game is extracted from the Malaysia Upper Secondary Education (Form 4) Chemistry syllabus. The expected output of the game is to allow users to observe their gameplay performance through the dashboard and gaining new knowledge through the game with the achievement of learning objectives.\",\"PeriodicalId\":221464,\"journal\":{\"name\":\"2022 International Conference on Advanced Learning Technologies (ICALT)\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 International Conference on Advanced Learning Technologies (ICALT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT55010.2022.00038\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT55010.2022.00038","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ChemistLab: An Educational Game with Learning Analytics Dashboard
Educational games are games explicitly designed with educational purposes and aims to balance learning and playing. These educational games help people to learn and improve as they play. However, there is a lack of gameplay monitoring process whereby the real-time information of game progress is not being reflected. Most of the existing educational games do not consolidate with learning analytics dashboards which leads to no visualization of gameplay information and inadequate gameplay analysis. When players have information on how to improve their performance, they will be encouraged to revisit the game. Hence, an educational game with learning analytics dashboard, ChemistLab, is developed for learners to learn chemistry. The dashboard will visualize the performance and skills changes overtime which reflect the players’ learning patterns and strategies used to improve their performance for better learning. The learning content of the game is extracted from the Malaysia Upper Secondary Education (Form 4) Chemistry syllabus. The expected output of the game is to allow users to observe their gameplay performance through the dashboard and gaining new knowledge through the game with the achievement of learning objectives.