真实合成:从图形表示生成模拟器友好的交通场景

Yafu Tian, Alexander Carballo, Rui Li, K. Takeda
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引用次数: 4

摘要

在模拟器中再现真实的交通场景是训练自动驾驶系统的基础。创建模拟场景是一项复杂的任务,通常是手动完成的:放置自我车辆和其他实体并定义其轨迹,试图重现真实交通中的一些情况。为了减少手工负担,我们在这里提出了Real-to-Synthetic工具集。该工具集提供了openDrive格式的合成交通场景,可以在SUMO或CARLA等许多模拟器中直接模拟。此外,我们还提供了一个场景生成器,可以从最小的用户工作量中生成接近真实的场景。为了保持真实场景与生成场景之间的相似性,我们在这里引入了“道路场景图”(Road scene Graph, RSG)的概念。在这个图中,节点代表实体,而边代表成对关系。这些关系可以在场景生成过程中保持,而演员是根据从现实世界数据中采样的分布来生成的。实验证明,通过使用“道路场景图”,我们的场景生成器提供了一种更方便的方式来配置交通场景,而不是手动定义每个参与者的初始状态和轨迹。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-to-Synthetic: Generating Simulator Friendly Traffic Scenes from Graph Representation
Reproducing real-world traffic scenes in the simulator is fundamental to training self-driving systems. Creating a simulation scenario is a complex task, generally done manually: the ego-vehicle and other entities are placed and their trajectories defined, trying to recreate some situation found in real traffic. To reduce the manual burden, here we propose the Real-to-Synthetic toolset. This toolset provides synthetic traffic scene in openDrive format, which can be directly simulated in many simulators such as SUMO or CARLA. Also, we provide a scene generator which generates near-realistic scene from minimum user effort. To maintain the similarity between real-world scene and generated one, here we introduce the concept “Road Scene Graph”(RSG). In this graph, nodes represent entities while edges stand for pairwise relationships. These relationships could be maintained in the scene generation process while the actor is generated according to the distribution sampled from real-world data. Experiments proved that by using “Road Scene Graph”, our scene generator proposes a much more convenient way to conFigure traffic scenes rather than manually defining every actor’s initial status and trajectories.
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