{"title":"2K-Reality:一个声学运动娱乐增强皮卡篮球比赛空间","authors":"T. Ryan, J. Duckworth","doi":"10.1145/3123514.3123529","DOIUrl":null,"url":null,"abstract":"In this paper we describe 2K-Reality; an acoustic sports entertainment augmentation designed to enhance the enjoyment of playing and watching the cultural practice of pickup basketball. 2K-Reality is an interactive digital artefact for pickup basketball play spaces that recontextualises sounds appropriated from a National Basketball Association (NBA) videogame to create interactive sonic experiences for players and spectators. We discuss how the design blends NBA videogames and real basketball play spaces using broadcast-style commentary, stadium-style crowd sound effects and contemporary music break beats activated by spectators interacting with a touchscreen interface connected to a public address (PA) system. Using an ethnographic approach, we analyse the different ways spectators orchestrate the different sounds, and the subsequent effects 2K-Reality soundscapes had on social interactions and the experiences of playing and watching pickup basketball. We conclude from our study that 2K-Reality is a demonstration of a compliant sports augmentation, a term we use to describe a digital enhancement of playing and watching grassroots sports without modifying existing spatial, temporal and cultural practices or the standards codified by a sport's governing body.","PeriodicalId":282371,"journal":{"name":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","volume":"122 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"2K-Reality: An Acoustic Sports Entertainment Augmentation for Pickup Basketball Play Spaces\",\"authors\":\"T. Ryan, J. Duckworth\",\"doi\":\"10.1145/3123514.3123529\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we describe 2K-Reality; an acoustic sports entertainment augmentation designed to enhance the enjoyment of playing and watching the cultural practice of pickup basketball. 2K-Reality is an interactive digital artefact for pickup basketball play spaces that recontextualises sounds appropriated from a National Basketball Association (NBA) videogame to create interactive sonic experiences for players and spectators. We discuss how the design blends NBA videogames and real basketball play spaces using broadcast-style commentary, stadium-style crowd sound effects and contemporary music break beats activated by spectators interacting with a touchscreen interface connected to a public address (PA) system. Using an ethnographic approach, we analyse the different ways spectators orchestrate the different sounds, and the subsequent effects 2K-Reality soundscapes had on social interactions and the experiences of playing and watching pickup basketball. We conclude from our study that 2K-Reality is a demonstration of a compliant sports augmentation, a term we use to describe a digital enhancement of playing and watching grassroots sports without modifying existing spatial, temporal and cultural practices or the standards codified by a sport's governing body.\",\"PeriodicalId\":282371,\"journal\":{\"name\":\"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences\",\"volume\":\"122 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-08-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3123514.3123529\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3123514.3123529","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
2K-Reality: An Acoustic Sports Entertainment Augmentation for Pickup Basketball Play Spaces
In this paper we describe 2K-Reality; an acoustic sports entertainment augmentation designed to enhance the enjoyment of playing and watching the cultural practice of pickup basketball. 2K-Reality is an interactive digital artefact for pickup basketball play spaces that recontextualises sounds appropriated from a National Basketball Association (NBA) videogame to create interactive sonic experiences for players and spectators. We discuss how the design blends NBA videogames and real basketball play spaces using broadcast-style commentary, stadium-style crowd sound effects and contemporary music break beats activated by spectators interacting with a touchscreen interface connected to a public address (PA) system. Using an ethnographic approach, we analyse the different ways spectators orchestrate the different sounds, and the subsequent effects 2K-Reality soundscapes had on social interactions and the experiences of playing and watching pickup basketball. We conclude from our study that 2K-Reality is a demonstration of a compliant sports augmentation, a term we use to describe a digital enhancement of playing and watching grassroots sports without modifying existing spatial, temporal and cultural practices or the standards codified by a sport's governing body.