快速轮廓和折痕边缘合成几何着色器

Balázs Hajagos, L. Szécsi, B. Csébfalvi
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引用次数: 8

摘要

我们描述了一种在几何着色器中生成轮廓和折痕笔画的技术。这允许单通道,小开销的传统网格渲染。我们利用经典的三角形邻接信息,同时引入与顶点相关的折痕差分向量来识别折痕边缘。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast silhouette and crease edge synthesis with geometry shaders
We describe a technique to generate the geometry of silhouette and crease strokes in geometry shaders. This allows for single-pass, small-overhead rendering of conventional meshes. We exploit classic triangle adjacency information, but also introduce crease difference vectors associated with vertices in order to identify crease edges.
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