无意义逻辑的博弈语义

Can Başkent
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引用次数: 1

摘要

无意义的逻辑允许第三真值来表达\emph{无意义}的命题。这些逻辑是理解程序中如何处理错误以及错误一旦出现后如何在整个程序中传播的理想形式。本文给出了无义逻辑的Hintikkan博弈语义,并证明了其正确性。我们还讨论了博弈论中已知的解决方法,严格劣势策略的迭代消除,如何与无意义逻辑的语义博弈相关。最后,我们仅通过语义游戏对无意义逻辑进行了扩展,发展了一种新的无意义逻辑,并为普里斯特悖论逻辑提出了一种新的游戏语义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Game Theoretical Semantics for Logics of Nonsense
Logics of non-sense allow a third truth value to express propositions that are \emph{nonsense}. These logics are ideal formalisms to understand how errors are handled in programs and how they propagate throughout the programs once they appear. In this paper, we give a Hintikkan game semantics for logics of non-sense and prove its correctness. We also discuss how a known solution method in game theory, the iterated elimination of strictly dominated strategies, relates to semantic games for logics of nonsense. Finally, we extend the logics of nonsense only by means of semantic games, developing a new logic of nonsense, and propose a new game semantics for Priest's Logic of Paradox.
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