Lucas Boczkowski, U. Feige, Amos Korman, Yoav Rodeh
{"title":"导航树与永久嘈杂的建议","authors":"Lucas Boczkowski, U. Feige, Amos Korman, Yoav Rodeh","doi":"10.1145/3448305","DOIUrl":null,"url":null,"abstract":"We consider a search problem on trees in which an agent starts at the root of a tree and aims to locate an adversarially placed treasure, by moving along the edges, while relying on local, partial information. Specifically, each node in the tree holds a pointer to one of its neighbors, termed advice. A node is faulty with probability q. The advice at a non-faulty node points to the neighbor that is closer to the treasure, and the advice at a faulty node points to a uniformly random neighbor. Crucially, the advice is permanent, in the sense that querying the same node again would yield the same answer. Let Δ denote the maximum degree. For the expected number of moves (edge traversals) until finding the treasure, we show that a phase transition occurs when the noise parameter q is roughly 1 √Δ. Below the threshold, there exists an algorithm with expected number of moves O(D √Δ), where D is the depth of the treasure, whereas above the threshold, every search algorithm has an expected number of moves, which is both exponential in D and polynomial in the number of nodes n. In contrast, if we require to find the treasure with probability at least 1 − δ, then for every fixed ɛ > 0, if q < 1/Δɛ, then there exists a search strategy that with probability 1 − δ finds the treasure using (Δ −1D)O(1/ε) moves. Moreover, we show that (Δ −1D)Ω(1/ε) moves are necessary.","PeriodicalId":154047,"journal":{"name":"ACM Transactions on Algorithms (TALG)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Navigating in Trees with Permanently Noisy Advice\",\"authors\":\"Lucas Boczkowski, U. Feige, Amos Korman, Yoav Rodeh\",\"doi\":\"10.1145/3448305\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We consider a search problem on trees in which an agent starts at the root of a tree and aims to locate an adversarially placed treasure, by moving along the edges, while relying on local, partial information. Specifically, each node in the tree holds a pointer to one of its neighbors, termed advice. A node is faulty with probability q. The advice at a non-faulty node points to the neighbor that is closer to the treasure, and the advice at a faulty node points to a uniformly random neighbor. Crucially, the advice is permanent, in the sense that querying the same node again would yield the same answer. Let Δ denote the maximum degree. For the expected number of moves (edge traversals) until finding the treasure, we show that a phase transition occurs when the noise parameter q is roughly 1 √Δ. Below the threshold, there exists an algorithm with expected number of moves O(D √Δ), where D is the depth of the treasure, whereas above the threshold, every search algorithm has an expected number of moves, which is both exponential in D and polynomial in the number of nodes n. In contrast, if we require to find the treasure with probability at least 1 − δ, then for every fixed ɛ > 0, if q < 1/Δɛ, then there exists a search strategy that with probability 1 − δ finds the treasure using (Δ −1D)O(1/ε) moves. Moreover, we show that (Δ −1D)Ω(1/ε) moves are necessary.\",\"PeriodicalId\":154047,\"journal\":{\"name\":\"ACM Transactions on Algorithms (TALG)\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-05-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Algorithms (TALG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3448305\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Algorithms (TALG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3448305","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We consider a search problem on trees in which an agent starts at the root of a tree and aims to locate an adversarially placed treasure, by moving along the edges, while relying on local, partial information. Specifically, each node in the tree holds a pointer to one of its neighbors, termed advice. A node is faulty with probability q. The advice at a non-faulty node points to the neighbor that is closer to the treasure, and the advice at a faulty node points to a uniformly random neighbor. Crucially, the advice is permanent, in the sense that querying the same node again would yield the same answer. Let Δ denote the maximum degree. For the expected number of moves (edge traversals) until finding the treasure, we show that a phase transition occurs when the noise parameter q is roughly 1 √Δ. Below the threshold, there exists an algorithm with expected number of moves O(D √Δ), where D is the depth of the treasure, whereas above the threshold, every search algorithm has an expected number of moves, which is both exponential in D and polynomial in the number of nodes n. In contrast, if we require to find the treasure with probability at least 1 − δ, then for every fixed ɛ > 0, if q < 1/Δɛ, then there exists a search strategy that with probability 1 − δ finds the treasure using (Δ −1D)O(1/ε) moves. Moreover, we show that (Δ −1D)Ω(1/ε) moves are necessary.