{"title":"实时异构体建模和渲染环境","authors":"Ali A. Abdallah","doi":"10.1109/ACIT.2018.8672700","DOIUrl":null,"url":null,"abstract":"3D web-based applications started to appear a long time ago thanks for the great conversion of the web browsers into a full runtime environment. Building up an adaptive 3D web-based shape modelling environment enables us to design platform independent 3D objects in a collaborative manner, yet delivering 3D models into different clients with different platforms while maintaining a convincing model quality is a difficult job. In this paper, we explore the crucial issues of rendering heterogeneous volumes in real-time. We focus on implementing a suitable rendering environment that can serve clients with different platform devices. Our case study relies on a client-server adaptive architecture, supported by different rendering techniques, and allows real-time modelling and rendering. Our goal is to create a web-based modelling and rendering environment which supports different rendering approaches that suit a various range of users. We identify the concepts and techniques used to implement such a real-time rendering environment and we present experiments and results based on different rendering techniques.","PeriodicalId":443170,"journal":{"name":"2018 International Arab Conference on Information Technology (ACIT)","volume":"74 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Real-Time Heterogeneous Volume Modelling and Rendering Environment\",\"authors\":\"Ali A. Abdallah\",\"doi\":\"10.1109/ACIT.2018.8672700\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"3D web-based applications started to appear a long time ago thanks for the great conversion of the web browsers into a full runtime environment. Building up an adaptive 3D web-based shape modelling environment enables us to design platform independent 3D objects in a collaborative manner, yet delivering 3D models into different clients with different platforms while maintaining a convincing model quality is a difficult job. In this paper, we explore the crucial issues of rendering heterogeneous volumes in real-time. We focus on implementing a suitable rendering environment that can serve clients with different platform devices. Our case study relies on a client-server adaptive architecture, supported by different rendering techniques, and allows real-time modelling and rendering. Our goal is to create a web-based modelling and rendering environment which supports different rendering approaches that suit a various range of users. We identify the concepts and techniques used to implement such a real-time rendering environment and we present experiments and results based on different rendering techniques.\",\"PeriodicalId\":443170,\"journal\":{\"name\":\"2018 International Arab Conference on Information Technology (ACIT)\",\"volume\":\"74 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 International Arab Conference on Information Technology (ACIT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ACIT.2018.8672700\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Arab Conference on Information Technology (ACIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACIT.2018.8672700","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Real-Time Heterogeneous Volume Modelling and Rendering Environment
3D web-based applications started to appear a long time ago thanks for the great conversion of the web browsers into a full runtime environment. Building up an adaptive 3D web-based shape modelling environment enables us to design platform independent 3D objects in a collaborative manner, yet delivering 3D models into different clients with different platforms while maintaining a convincing model quality is a difficult job. In this paper, we explore the crucial issues of rendering heterogeneous volumes in real-time. We focus on implementing a suitable rendering environment that can serve clients with different platform devices. Our case study relies on a client-server adaptive architecture, supported by different rendering techniques, and allows real-time modelling and rendering. Our goal is to create a web-based modelling and rendering environment which supports different rendering approaches that suit a various range of users. We identify the concepts and techniques used to implement such a real-time rendering environment and we present experiments and results based on different rendering techniques.