{"title":"基于多触点碰撞检测的触觉交互模块化系统","authors":"V. Kovalcík, Lukás Kalcok, Jirí Sochor","doi":"10.1109/ICCSA.2011.27","DOIUrl":null,"url":null,"abstract":"We present a system for hap tic interaction using multi-contact collision-detection algorithms. The architecture and modular structure of the system allows us not only to experiment with various algorithms, but also use them simultaneously. The system is based primarily on SNCH (Spatialized Normal Cone Hierarchies) algorithm, which we improved to achieve better stability. We also implemented a point-shell versus voxel grid collision detection and other algorithms can be included easily as well. This allows us, for example, to detect collisions with the main parts of the scene using the precise SNCH algorithm and roughly voxelize the non-critical parts so they can be tested differently to achieve higher speeds in runtime or in preprocessing. The system supports 6-DoF haptic devices and uses virtual coupling and physical simulation of the haptic tools to improve haptic interaction.","PeriodicalId":428638,"journal":{"name":"2011 International Conference on Computational Science and Its Applications","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Modular System for Haptic Interaction with Multi-contact Collision Detection\",\"authors\":\"V. Kovalcík, Lukás Kalcok, Jirí Sochor\",\"doi\":\"10.1109/ICCSA.2011.27\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a system for hap tic interaction using multi-contact collision-detection algorithms. The architecture and modular structure of the system allows us not only to experiment with various algorithms, but also use them simultaneously. The system is based primarily on SNCH (Spatialized Normal Cone Hierarchies) algorithm, which we improved to achieve better stability. We also implemented a point-shell versus voxel grid collision detection and other algorithms can be included easily as well. This allows us, for example, to detect collisions with the main parts of the scene using the precise SNCH algorithm and roughly voxelize the non-critical parts so they can be tested differently to achieve higher speeds in runtime or in preprocessing. The system supports 6-DoF haptic devices and uses virtual coupling and physical simulation of the haptic tools to improve haptic interaction.\",\"PeriodicalId\":428638,\"journal\":{\"name\":\"2011 International Conference on Computational Science and Its Applications\",\"volume\":\"79 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-06-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 International Conference on Computational Science and Its Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCSA.2011.27\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Computational Science and Its Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSA.2011.27","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
我们提出了一个使用多接触碰撞检测算法的碰撞相互作用系统。系统的架构和模块化结构使我们不仅可以实验各种算法,而且可以同时使用它们。该系统主要基于SNCH (Spatialized Normal Cone Hierarchies)算法,我们对其进行了改进以获得更好的稳定性。我们还实现了点壳与体素网格的碰撞检测,其他算法也可以很容易地包含进来。例如,这允许我们使用精确的SNCH算法检测与场景主要部分的碰撞,并大致体素化非关键部分,以便它们可以进行不同的测试,以在运行时或预处理中实现更高的速度。该系统支持六自由度触觉设备,并利用触觉工具的虚拟耦合和物理仿真来提高触觉交互性。
Modular System for Haptic Interaction with Multi-contact Collision Detection
We present a system for hap tic interaction using multi-contact collision-detection algorithms. The architecture and modular structure of the system allows us not only to experiment with various algorithms, but also use them simultaneously. The system is based primarily on SNCH (Spatialized Normal Cone Hierarchies) algorithm, which we improved to achieve better stability. We also implemented a point-shell versus voxel grid collision detection and other algorithms can be included easily as well. This allows us, for example, to detect collisions with the main parts of the scene using the precise SNCH algorithm and roughly voxelize the non-critical parts so they can be tested differently to achieve higher speeds in runtime or in preprocessing. The system supports 6-DoF haptic devices and uses virtual coupling and physical simulation of the haptic tools to improve haptic interaction.