软件需求工程的创造力和目标建模

Jennifer Horkoff, N. Maiden, J. Lockerbie
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引用次数: 32

摘要

为了取得成功,软件(应用程序)必须既有用又创新。用于确定软件需求(功能和质量)的技术传统上关注于实用性,使用图形目标建模和分析来确保系统功能满足用户的需求(目标)的突出工作主体。然而,这些技术并不是为了培养创造力而设计的,这意味着产生的系统可能在功能上有用,但没有足够的创新性。进一步的工作集中在寻找和开发软件需求的创造性研讨会上。但是,创造性的产出不以用户目标为基础,不适合决策支持技术,不容易被非专家捕获。在本工作中,我们报告了一个项目的初始进展,该项目旨在为增强的软件需求工程(RE)结合目标建模和创造性技术。我们将我们的方法应用于空中交通管制的历史案例,提供示例结果,说明在早期软件开发中以创造力和目标为导向的方法的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creativity and Goal Modeling for Software Requirements Engineering
In order to be successful, software (applications) must be both useful and innovative. Techniques for determining the requirements (functions and qualities) of software have traditionally focused on utility, with a prominent body of work using graphical goal modeling and analysis to ensure that system functions meet the needs (goals) of users. However, these techniques are not designed to foster creativity, meaning that resulting systems may be functionally useful but not sufficiently innovative. Further work has focused on creativity workshops for finding and developing software requirements. However, creative outputs are not grounded in user goals, are not amenable to decision support techniques, and cannot be easily captured by non-experts. In this work we report initial progress on a project aiming to combine goal modeling and creativity techniques for enhanced software Requirements Engineering (RE). We apply our methods to a historical case in air traffic control, providing example outcomes, illustrating the benefits of a creativity- and goal-oriented approach to early software development.
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