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引用次数: 4
摘要
《Game of Nomic》的开发是为了调查任何可修改的基于规则的系统都可能导致规则集矛盾、矛盾或不完整的情况。如果我们关心的是确保系统在行为的“走廊”内运行,或者应该避免某些非规范状态,那么这对开放、自组织、基于规则的系统的设计者来说具有有趣而重要的意义。为了研究这一问题,本文提出了一个自组织多智能体系统的初步设计、实现和运行,其中智能体进行Nomic博弈。虽然我们还不能完全测试Suber的假设,但我们可以看到不同的代理策略是如何通过对自己、其他玩家、规则集和拟议规则修改的预期结果的认识,来推理、反映和做出有利于其内部目标的决策的。
Reasoning and Reflection in the Game of Nomic: Self-Organising Self-Aware Agents with Mutable Rule-Sets
The Game of Nomic was developed to investigate the idea that any modifiable rule-based system could result in situations where the ruleset is paradoxical, contradictory or incomplete. This has interesting and important implications for designers of open, self-organising, rule-based systems, if our concern is to ensure that the system should operate within a 'corridor' of behavior, or should avoid certain non-normative states. To investigate this issue, this paper presents the preliminary design, implementation and operation of a self-organising multi-agent system in which the agents play the Game of Nomic. While not yet in a position to test Suber's hypothesis fully, we can see how different agent strategies can reason, reflect, and make decisions that benefit their internal objectives relative to the game itself, by using an awareness of themselves, other players, the ruleset and the projected outcome of proposed rule modifications.